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Tianchen Sun – ProQuest LLC, 2023
Students spend little time completing tasks when deadlines are far off; however, they tend to increase their work amounts as deadline approaches. This phenomenon, which is called deadline rush, can be modeled by exponential distributions. Deadline reactivity, represented by a rate parameter of the exponential distribution, parameterizes individual…
Descriptors: Time Management, Decision Making, College Students, Educational Environment
Stanley-Yolgecen, Athena Joyce – ProQuest LLC, 2018
The purpose of this case study is to explore effects of digital gamification on engagement and achievement in a third-grade social studies course for students of multiple nationalities and with varied native languages attending the English language international branch of a private, affluent school in eastern China. The case study is framed by…
Descriptors: Case Studies, Computer Games, Grade 3, Elementary School Students