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Wilson, Melissa A. – ProQuest LLC, 2013
The problem to be investigated by this study is whether museum visitors' history content knowledge is enhanced by their museum experience and whether their lived experiences played a role in their learning. The study is based on the theories of experiential, informal and free-choice learning. A qualitative design examined the lived experiences of…
Descriptors: Qualitative Research, Adult Learning, History Instruction, Museums
Jones, Kenneth D., II. – ProQuest LLC, 2010
The primary purpose of this study is to determine how students are impacted by the use of Classroom Response System (CRS) technology. This research explores the nature of the outcomes experienced by students and their perceptions on the leading pedagogy and practices for using CRS technology in the classroom. The research is both quantitative and…
Descriptors: Quasiexperimental Design, Personality, Information Systems, Educational Technology