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Showing 1 to 15 of 271 results Save | Export
Burton, Ashley – ProQuest LLC, 2023
Quality online course design requires course designers to make carefully informed decisions based on current resources and considerations for the learner. Some faculty at historically Black colleges and universities (HBCUs) design online learning without the assistance of instructional designers, training, or a technological infrastructure that…
Descriptors: Black Colleges, College Faculty, Online Courses, Program Design
Cho, Njichop Richard – ProQuest LLC, 2023
As higher education institutions go online to reap the benefits of technology and align their programs with a world economy that is increasingly becoming digital, the multimedia learning theory warns of possible challenges. Large device screens have been used to present related information elements of a learning task simultaneously to facilitate…
Descriptors: Online Courses, Educational Technology, Handheld Devices, Computer System Design
Jessica Gatewood – ProQuest LLC, 2024
This non-experimental causal-comparative study aims to explore the possible effect of expertise on learning experience design (LXD) deviation identification and the classification of these deviations in alignment with provided learning experience design constructs within a learning technology. Additionally, this study challenges Nielsen's (1993)…
Descriptors: Educational Technology, Novices, Expertise, Learning Experience
Byrge, James A. – ProQuest LLC, 2023
Although research into gamification describes the pedagogy as contextual-based, there is minimal research into analyzing the context when implementing gamification. This research study aimed to examine how professional instructional designers experience analyzing higher education course rooms before implementing gamification into a higher…
Descriptors: Instructional Design, Gamification, Higher Education, Educational Environment
Panda, Payod – ProQuest LLC, 2021
My multi-article dissertation explores the utility of immersive media like Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) in design learning and education, particularly as we recover from the social, technological, and cultural disruptions caused by the COVID-19 global pandemic. Chapter 2 clarifies how the multiple modalities…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Design
Joshua P. Rayburn – ProQuest LLC, 2021
This capstone is an exploration of an online learning environment for teachers to receive professional learning at any time, anywhere. The focus of this capstone was to design a series of self-paced, asynchronous learning courses to help teachers implement one-to-one Chromebooks in the Fayette County Public School District. Additionally, the…
Descriptors: Electronic Learning, Faculty Development, Online Courses, Asynchronous Communication
Rebecca Lynn Johnson – ProQuest LLC, 2021
Massive open online courses provide virtually unlimited numbers of learners with access to instructors and course materials from high-status institutions. These courses are technologically intensive in ways that traditional online courses are not, which invites an examination of how the work to create these new forms may or may not work within…
Descriptors: MOOCs, Access to Education, Instructional Design, Electronic Learning
Brannon, Megan E. – ProQuest LLC, 2022
The purpose of this study was to explore the impact of design thinking instruction on the creativity of preservice teachers. Preservice teachers took part in a two-week unit on 3D printing as a part of their regular instruction in an educational technology course. The experimental group was introduced to design thinking instruction as a framework…
Descriptors: Design, Creativity, Preservice Teachers, Educational Technology
Lauren Harter – ProQuest LLC, 2024
This study explores the development and implementation of a five-day curriculum designed to enhance students' understanding of algebraic concepts through the integration of educational robotics and growth mindset principles. The study is structured around three research questions that investigate influences on decision-making in curriculum design,…
Descriptors: Mathematics Curriculum, Curriculum Design, Educational Technology, Robotics
Randi Williams – ProQuest LLC, 2024
Today's youth are growing up in a world where artificial intelligence (AI) technologies shape how we live, work, play, socialize, and navigate our world. This rapid technological change is already significantly shifting individuals' lives and the opportunities they can obtain. Thus, researchers, educators, and government leaders must consider how…
Descriptors: Artificial Intelligence, Technological Literacy, Curriculum Design, Elementary Secondary Education
Caroline R. Pitt – ProQuest LLC, 2023
Ending projects -- in whatever form that takes -- is a known area of difficulty for research that involves designing and implementing technologies with community partners. The ending process is particularly salient to underserved and marginalized communities and populations. This dissertation explores the project ecosystem and power dynamics in…
Descriptors: Research Projects, Program Termination, Educational Technology, Design
Ayim, Joyce – ProQuest LLC, 2022
The COVID-19 pandemic has created an opportunity for K-12 schools to rethink and redesign instruction. The urgency to continue providing students with education accelerated the blend of face-to-face instruction and online learning in K-12 education. Blended learning is any formal education program that combines face-to-face instruction with online…
Descriptors: Mathematics Instruction, Blended Learning, Educational Technology, Middle School Teachers
Polinsky, Naomi J. – ProQuest LLC, 2023
Over the past decade the market for children's digital play activities focused on science, technology, engineering, and mathematics (STEM) has grown exponentially. One benefit to the growth in digital STEM play is that it can provide children opportunities to engage the cognitive skills and practices that can be valuable for formal STEM learning.…
Descriptors: Play, STEM Education, Educational Technology, Cognitive Ability
Chappel Billings – ProQuest LLC, 2024
This dissertation explores Generation Z's perceptions and experiences with Learning Management Systems, emphasizing the influence of user experience design on engagement. The study uses a qualitative postphenomenological method to identify key user experience design attributes that affect student engagement. Analyzing semistructured interviews…
Descriptors: Young Adults, Generational Differences, Learning Management Systems, Instructional Design
Chelsea R. Miles – ProQuest LLC, 2024
This study was designed to address the problem that some corporate trainers are lacking instructional design skills when creating multimedia activities. The purpose of this qualitative phenomenological study was to identify skills corporate trainers perceive they need when creating multimedia activities. The cognitive load theory (CLT) was used as…
Descriptors: Industrial Training, Corporations, Trainers, Instructional Design
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