NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 5 results Save | Export
Luft, Jeremy C. – ProQuest LLC, 2017
The study utilized a quantitative multiple regression research design looking at the association between home technology use to complete school work and student achievement scores as measured on an online diagnostic assessment. Despite a tremendous amount of literature studying the potential effect of home use of technology on student achievement,…
Descriptors: Family Environment, Technology Uses in Education, Academic Achievement, Statistical Analysis
Long, Janna B. – ProQuest LLC, 2016
The purpose of this study was to investigate the relationship between self-regulated learning (SRL) strategies and student academic performance. Academic performance was measured by final grade (out of 100 points) in courses that were part of the study, and self-regulated learning strategies were assessed by the Motivated Strategies for Learning…
Descriptors: Self Control, Self Management, Academic Achievement, Blended Learning
McGuinness, Thomas Patrick – ProQuest LLC, 2015
This research explores one university's effort to facilitate integrative learning with a reflective ePortfolio process. Integrative learning is conceptualized using a multi-theoretical construct consisting of transfer of learning, reflective practice, and self-authorship. As part of the evaluation of this process, students completed a pre-survey…
Descriptors: Portfolios (Background Materials), Educational Technology, Electronic Publishing, Technology Uses in Education
Russell, Jae-eun Lee – ProQuest LLC, 2013
Students' motivation has been identified as a critical factor for meaningful engagement and positive academic achievement in various educational settings. In particular, self-regulation strategies have been identified as important skills in online learning environments. However, applying self-regulation strategies, such as goal setting,…
Descriptors: Student Motivation, Learner Engagement, Online Courses, Goal Orientation
Wale, Christine M. – ProQuest LLC, 2013
Digital games are widely popular and interest has increased for their use in education. Digital games are thought to be powerful instructional tools because they promote active learning and feedback, provide meaningful contexts to situate knowledge, create engagement and intrinsic motivation, and have the ability individualize instruction.…
Descriptors: Academic Achievement, Mathematics, Mathematics Instruction, Mathematical Aptitude