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Showing 1 to 15 of 127 results Save | Export
Byrge, James A. – ProQuest LLC, 2023
Although research into gamification describes the pedagogy as contextual-based, there is minimal research into analyzing the context when implementing gamification. This research study aimed to examine how professional instructional designers experience analyzing higher education course rooms before implementing gamification into a higher…
Descriptors: Instructional Design, Gamification, Higher Education, Educational Environment
Ayim, Joyce – ProQuest LLC, 2022
The COVID-19 pandemic has created an opportunity for K-12 schools to rethink and redesign instruction. The urgency to continue providing students with education accelerated the blend of face-to-face instruction and online learning in K-12 education. Blended learning is any formal education program that combines face-to-face instruction with online…
Descriptors: Mathematics Instruction, Blended Learning, Educational Technology, Middle School Teachers
Burton, Ashley – ProQuest LLC, 2023
Quality online course design requires course designers to make carefully informed decisions based on current resources and considerations for the learner. Some faculty at historically Black colleges and universities (HBCUs) design online learning without the assistance of instructional designers, training, or a technological infrastructure that…
Descriptors: Black Colleges, College Faculty, Online Courses, Program Design
Chappel Billings – ProQuest LLC, 2024
This dissertation explores Generation Z's perceptions and experiences with Learning Management Systems, emphasizing the influence of user experience design on engagement. The study uses a qualitative postphenomenological method to identify key user experience design attributes that affect student engagement. Analyzing semistructured interviews…
Descriptors: Young Adults, Generational Differences, Learning Management Systems, Instructional Design
Chelsea R. Miles – ProQuest LLC, 2024
This study was designed to address the problem that some corporate trainers are lacking instructional design skills when creating multimedia activities. The purpose of this qualitative phenomenological study was to identify skills corporate trainers perceive they need when creating multimedia activities. The cognitive load theory (CLT) was used as…
Descriptors: Industrial Training, Corporations, Trainers, Instructional Design
Cho, Njichop Richard – ProQuest LLC, 2023
As higher education institutions go online to reap the benefits of technology and align their programs with a world economy that is increasingly becoming digital, the multimedia learning theory warns of possible challenges. Large device screens have been used to present related information elements of a learning task simultaneously to facilitate…
Descriptors: Online Courses, Educational Technology, Handheld Devices, Computer System Design
Kwaku Edusei – ProQuest LLC, 2022
The purpose of this study is to investigate how designers of commercial educational mathematics game apps describe various aspects of "integration". My investigation addresses several research questions, including what integration means to designers, why they build it into games, and how they do so. Integration is a concept described in…
Descriptors: Gamification, Educational Games, Computer Oriented Programs, Mathematics
Kimble Teresa Parkman-Colbert – ProQuest LLC, 2023
Microlearning is a relatively new educational technology that allows students to learn through short, direct segments using various modalities. The nursing profession has used microlearning to provide continuing medical education (CME). The problem addressed through this study was that instructional designers who create microlearning for medical…
Descriptors: Instructional Design, Nursing Education, Cognitive Style, Professional Continuing Education
Mo, Yanping – ProQuest LLC, 2023
Technology development is shifting teaching modality and online education has become a normal teaching mode. This shift informed teachers of changes in instructional planning. To help teachers better understand planning for online instruction, this study investigates Mid-Atlantic State Virtual Program K-12 teachers' online instructional planning…
Descriptors: Elementary School Teachers, Educational Planning, Teacher Attitudes, Electronic Learning
Jeanette Abrahamsen – ProQuest LLC, 2024
The purpose of this three-article dissertation is to better understand the role emerging technologies are playing in learning. This dissertation explores tools on a spectrum of reality from fully immersive virtual reality (VR), semi-immersive VR, non-immersive VR, augmented reality (AR), mixed reality (MR), and extended reality (XR). Three studies…
Descriptors: Higher Education, Educational Technology, Educational Change, Computer Simulation
Emmanuel Anthony Kornyo – ProQuest LLC, 2021
Human beings by nature have a predisposition towards learning and the exploration of the natural world. We are intrinsically intellectual and social beings knitted with adaptive cognitive architectures. As Foot (2014) succinctly sums it up: "humans act collectively, learn by doing, and communicate in and via their actions" and they…
Descriptors: Technology Uses in Education, Artificial Intelligence, STEM Education, Educational Technology
James S. Stigall Jr. – ProQuest LLC, 2021
The goal of this research was to design, develop, and evaluate VRI (Virtual Reality Instructional) and ARI (Augmented Reality Instructional) modules to supplement traditional education and training. The objectives of this research were to (1) design and develop the VRI modules for use in immersive and non-immersive environments; (2) evaluate those…
Descriptors: Computer Simulation, Supplementary Education, Instructional Design, Evaluation
Javier Leung – ProQuest LLC, 2023
Members in online communities of practice (CoPs) take advantage of information and communication technologies (ICTs) to exchange practical or work-related knowledge in asynchronous online environments. Practical knowledge represents individuals' mental models allowing them to interact with the environment and perform tasks. With ICTs, practical…
Descriptors: Communities of Practice, Instructional Design, Faculty Development, Computer Mediated Communication
Chen, Zengguan – ProQuest LLC, 2018
Instructional designers working in higher education play a pivotal role in the design of learning experiences. With new technologies and changes in conceptions of learning and teaching, they are faced with increasing complexities in the design process. Although instructional design is traditionally considered as a systematic process in the field…
Descriptors: Instructional Design, Higher Education, Educational Technology
Joshua P. Rayburn – ProQuest LLC, 2021
This capstone is an exploration of an online learning environment for teachers to receive professional learning at any time, anywhere. The focus of this capstone was to design a series of self-paced, asynchronous learning courses to help teachers implement one-to-one Chromebooks in the Fayette County Public School District. Additionally, the…
Descriptors: Electronic Learning, Faculty Development, Online Courses, Asynchronous Communication
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