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Keyna M. Sloan – ProQuest LLC, 2024
This study asked what elements should be included in a cognitive accessibility heuristic framework for parent-educators to compare STEM educational video games for K-5 level autistic children who require substantial supports? To provide an answer to this question, two component questions were asked: 1) "which computer learning game…
Descriptors: Autism Spectrum Disorders, Educational Games, Video Games, Elementary School Students
Ariel Han – ProQuest LLC, 2024
The dissertation consists of three studies that are the process of designing, developing, and evaluating generative-AI-powered story-authoring platforms for children. The first study focuses on the formative study on how stakeholders in education (i.e., teachers, parents, and students) perceive and leverage generative AI platforms (i.e., ChatGPT…
Descriptors: Artificial Intelligence, Literacy Education, Writing Instruction, Authors
Maston, Heidi L. – ProQuest LLC, 2011
The 21st century ushered in change with the increased use of technology in educational delivery methods and opened doors for a new generation of students. While the debate over pedagogy, content design and overall effectiveness of this delivery format continues, scholars have not attended to the lessons of earlier theorists. This study examined a…
Descriptors: Delphi Technique, Scoring Rubrics, Distance Education, Educational Theories