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Theresa Huff – ProQuest LLC, 2024
Anxiety in college students is at an all-time high, and the online learning environment can inadvertently add to that anxiety. Instructors and instructional designers play a vital role in supporting these online learners. While online learner anxiety around belonging and technology use have been studied, little research exists around course and…
Descriptors: Anxiety, College Students, Online Courses, Educational Technology
Sarah Prial – ProQuest LLC, 2022
Simulation technologies are used in simulation-based education however retention of knowledge, skills, and abilities have yet to be determined. This study evolved from areas of research that do not adequately show or address measurements of retention of knowledge, skills, and abilities in the professional environments after training with…
Descriptors: Retention (Psychology), Allied Health Occupations, Long Term Memory, Computer Simulation
Yujing Chen – ProQuest LLC, 2021
Sensors and internet of things (IoTs) are ubiquitous in our modern day-to-day living. The past decade has been marked by the rapid emergence and proliferation of a myriad of small devices. Applications range from smart home devices that control cooking ranges to mobile phones, wearable devices that serve as fitness trackers and personalized…
Descriptors: Artificial Intelligence, Educational Technology, Technology Uses in Education, Memory
Damon E. Watkins Jr. – ProQuest LLC, 2024
Electronic health records (EHRs) are essential databases that digitally collect, store, and exchange patient health information. Over 95% of hospitals have EHRs, yet healthcare professionals often struggle with EHR navigation, jeopardizing patient safety and care--consider a physician struggling to order blood for a hypovolemic patient. This…
Descriptors: Educational Psychology, Educational Technology, Computer Uses in Education, Computer Peripherals
Kantorski, Brinley – ProQuest LLC, 2022
Digital educational games have been a part of the educational landscape since the early 1970s. Since then, there has been a proliferation in the quantity, format, type, and quality of digital educational games available to classroom teachers. Despite this, the body of literature surrounding the effectiveness of these digital educational games…
Descriptors: Computer Games, Educational Technology, Video Games, Program Effectiveness
Antoinette C. Halliday – ProQuest LLC, 2022
The purpose of this research is to investigate the relationship between participating in an online software application focused on phonological processing and working memory and outcomes on foundational reading assessment measures. The online software application utilized was the Sound Reading Program. Students began the intervention working in…
Descriptors: Short Term Memory, Phonology, Language Processing, Educational Technology
Seok-Joo Kwak – ProQuest LLC, 2020
Since the beginning of the development of massive open online courses (MOOCs), these and other online learning environments have been considered as potential partial solutions to some persistent problems in higher education. These learning environments, while they have great educational value, have not been as effective as they could be, because…
Descriptors: MOOCs, Online Courses, Educational Technology, Intervention
Drobisz, Jack – ProQuest LLC, 2017
This research examined how four different animated pedagogical agent implementations, which focus on perceptual and inquiry arousal conditions of attention as defined in Keller's ARCS model of motivational design (Keller, 2009), impact English language learners' situational interest, cognitive load, and reading comprehension in online readings…
Descriptors: Second Language Learning, English (Second Language), Teaching Methods, Animation
Ferati, Mexhid Adem – ProQuest LLC, 2012
To access interactive systems, blind and visually impaired users can leverage their auditory senses by using non-speech sounds. The current structure of non-speech sounds, however, is geared toward conveying user interface operations (e.g., opening a file) rather than large theme-based information (e.g., a history passage) and, thus, is ill-suited…
Descriptors: Cues, Blindness, Visual Impairments, Auditory Stimuli
Baralt, Melissa Lorrain – ProQuest LLC, 2010
The construct of cognitive complexity has played an increasingly important role in studies on task design, which aim to explore how increases in the cognitive complexity of tasks differentially mediate interaction and learning outcomes (Kim, 2009; Gilabert, Baron, & Llanes, 2009; Kim & Tracy-Ventura, forthcoming; Nuevo, 2006; Revesz, 2009,…
Descriptors: Feedback (Response), Computer Mediated Communication, Hypothesis Testing, Computers