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Kelly Jay Smith – ProQuest LLC, 2024
Augmented reality (AR) is an emergent technology beginning to be integrated into many disciplines such as engineering, architecture, and medical fields for educational purposes. The present study builds on a pilot study conducted in the spring of 2022 exploring how AR can be employed in Environmental Education (EE) by providing just-in-time…
Descriptors: Computer Simulation, Simulated Environment, Environmental Education, Technology Uses in Education
Michele Meinke Kroll – ProQuest LLC, 2023
Online courses include the design for student interaction to support effective learning. Studies have shown that online discussion boards are a useful option to engage students. However, with new emerging digital technologies such as Virtual Reality (VR), the question remains to what extent or in what ways these immersive technologies can be used…
Descriptors: Online Courses, Discussion (Teaching Technique), Computer Mediated Communication, Computer Simulation
Wolfe-Taylor, Samantha N. – ProQuest LLC, 2023
Advances in technology, non-traditional students, and a new generation of e-learners all challenge institutions of higher learning to support innovations that create relevant distance education opportunities for their students. Due to the COVID-19 pandemic dramatic shifts to education occurred, requiring schools of social work to consider new ways…
Descriptors: Social Work, Professional Education, Distance Education, COVID-19
Echeverri Jimenez, Emmanuel Iamsun – ProQuest LLC, 2022
At the molecular level, chemical processes involve the rearrangement of atoms in space and time. Students often struggle with visualizing the 3D spatial characteristics of molecules and transition states, as well as recognizing the dynamic nature of chemistry. Both visual spatial skills and representational competence should be explicitly trained…
Descriptors: Computer Simulation, Educational Environment, Prediction, Spatial Ability
Sarinporn Chaivisit – ProQuest LLC, 2021
The purpose of this study was to explore the ways in which augmented reality (AR) learning materials helped to make case studies with richer media so that preservice educational leaders could prepare for increasing self-efficacy in learning educational ethics. Educational leaders sometimes have to face ethical dilemmas, but preparing preservice…
Descriptors: Computer Simulation, Case Studies, Leadership Responsibility, Self Efficacy
Kemp, Jeremy William – ProQuest LLC, 2011
This quantitative survey study examines the willingness of online students to adopt an immersive virtual environment as a classroom tool and compares this with their feelings about more traditional learning modes including our ANGEL learning management system and the Elluminate live Web conferencing tool. I surveyed 1,108 graduate students in…
Descriptors: Instructional Design, Electronic Learning, Virtual Classrooms, Statistical Analysis