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Lori Lye – ProQuest LLC, 2021
Duolingo is arguably the most popular language learning app available today, as measured by its metric of achieving 500 million downloads in 2020, yet remarkably little research has been conducted regarding its implementation or efficacy as a language-learning tool. The handful of studies that do exist have found positive outcomes, although…
Descriptors: Language Acquisition, Handheld Devices, Telecommunications, Computer Oriented Programs
Nasiri, Yusra Sulaiman Mohamed Al – ProQuest LLC, 2018
Purpose: Sickle cell disease (SCD) is a genetic blood disorder that increases the risk for recurrent painful episodes. Parents' knowledge regarding SCD management is poor, leading to poor symptom management and lower Health Related Quality of Life (HRQOL) in children with SCD. The purpose of this study was to examine the effects of a parent…
Descriptors: Parent Child Relationship, Self Efficacy, Parent Attitudes, Quality of Life
Weeks, Nancy Anne – ProQuest LLC, 2017
The purpose of this quantitative study was to investigate the effect of a 4-week, school-based, Sosh iPad application intervention on the social skills inventory of participants diagnosed with High Functioning Autism (HFA). The intervention implementation took place during a 4-week period at two separate public school districts within the…
Descriptors: Handheld Devices, Computer Oriented Programs, Intervention, Interpersonal Competence
Wallace, Duane Edward – ProQuest LLC, 2018
STEM education reform and climate change awareness are two of the United States' most challenging educational issues. When integrated into curricula, citizen science projects have shown the ability to increase STEM interest and enhance climate change understandings in high school students. This quasi-experimental study investigated the approach of…
Descriptors: STEM Education, Telecommunications, Handheld Devices, Educational Technology
Blanton, Eric Glenn – ProQuest LLC, 2017
The integration of technology within the lives of all people has continued to expand and also impacts the education systems around the world. The purpose of this study was to study how real-time data impacted the educational achievement of students in a senior level economics class who participated in game-based learning through the Marketwatch…
Descriptors: High School Students, Learner Engagement, Comprehension, Educational Games
Vasquez-Terry, Teresa LaDoan – ProQuest LLC, 2013
The purpose of The REMLE Project was to develop a best practices model for using the iPad as an assistive technology device with families of individuals with Autism Spectrum Disorder. Implementation of a double-blind, randomized control trial during a six-week intervention utilizing the iPad was measured for effectiveness in empowerment, social…
Descriptors: Pervasive Developmental Disorders, Autism, Handheld Devices, Assistive Technology
Camara, Phyllis – ProQuest LLC, 2013
The Program for International Assessment tested students in mathematics from 41 countries and found that students in the United States ranked in the lowest percentile. This struggle with math among youth in the United States prompted this quasi-experimental quantitative study about using interactive technology to engage and motivate 9th grade…
Descriptors: Mathematics Achievement, Foreign Countries, Quasiexperimental Design, Statistical Analysis
Hall, William A., Jr. – ProQuest LLC, 2012
Students' use of new technology is prevalent. Many of them own mobile phones, laptop computers, and various entertainment devices. However, they are seldom taught how to maximize these technologies for academic purposes. This experimental study examined whether students who received instructions on how to use podcasts for academic purposes…
Descriptors: Educational Technology, Technology Uses in Education, Technological Literacy, Teaching Methods
Moh, Chiou – ProQuest LLC, 2013
Technological innovation in mobile devices has upgraded the potential uses of the devices for living and learning. Mobile learning provides opportunities for mobile users to learn at any time in any location. A certification that confirms computing and Internet technology skills and knowledge provides more opportunities to students in higher…
Descriptors: Test Preparation, Handheld Devices, Electronic Learning, Certification
Kang, Tingting – ProQuest LLC, 2016
Mobile devices have become a significant part of students' lives. The average number of hours that college students reported using their smartphones each day was nine hours--more than half of their daily waking hours (Roberts, Yaya, & Manolis, 2014). Although software developers and teachers have started to develop and incorporate various…
Descriptors: Second Language Learning, Learning Strategies, Educational Strategies, Instructional Innovation
Walters, Jennifer L. – ProQuest LLC, 2012
Handheld technology devices allow users to be mobile and access the Internet, personal data, and third-party content applications in many different environments at the users' convenience. The explosion of these mobile learning devices around the globe has led adults to value them for communication, productivity, and learning. Outside of the school…
Descriptors: Reading Achievement, Self Efficacy, Literacy, Electronic Learning
Ahmad, Khuloud Nasser – ProQuest LLC, 2012
A reexamination of the traditional instruction of introductory computer science (CS) courses is becoming a necessity. Introductory CS courses tend to have high attrition rates and low success rates. In many universities, the CS department suffered from low enrollment for several years compared to other majors. Multiple studies have linked these…
Descriptors: Computer Oriented Programs, Computer Science Education, Introductory Courses, Nonmajors
Felicello, Kris – ProQuest LLC, 2011
In quasi-experimental study, the researcher investigated and compared the effectiveness of two types of ELA instruction: (a) traditional ELA instruction methods such as flash cards practice, read aloud, dittos, and (b) instruction using iPod touch applications as a teaching resource. Two classes of heterogeneously grouped 5 [superscript th] grade…
Descriptors: Quasiexperimental Design, Instructional Effectiveness, English (Second Language), Second Language Instruction
Jones, Kenneth D., II. – ProQuest LLC, 2010
The primary purpose of this study is to determine how students are impacted by the use of Classroom Response System (CRS) technology. This research explores the nature of the outcomes experienced by students and their perceptions on the leading pedagogy and practices for using CRS technology in the classroom. The research is both quantitative and…
Descriptors: Quasiexperimental Design, Personality, Information Systems, Educational Technology
Badowski, Robert – ProQuest LLC, 2009
Podcasting is a relatively new and yet unproven technology, especially when pertaining to higher education. The goal of this research was to address the issue of the educational significance of podcasting review sessions in Principles of Accounting I, by systematically conducting experimental embedded design research to build a case for its…
Descriptors: Academic Achievement, Higher Education, Learner Engagement, Accounting