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Thomas Conmy – ProQuest LLC, 2023
The purpose of this meta-analysis was to investigate the effectiveness of the use of games as part of mathematics instruction on academic achievement in grades Kindergarten to 12 in the United States. There were 17 studies selected for investigation published from 2010 to 2023 that focused on game-based learning and mathematics. This meta-analysis…
Descriptors: Meta Analysis, Mathematics Instruction, Game Based Learning, Learning Management Systems
Kevin R. Hirschi – ProQuest LLC, 2024
Millions engage in learning a Second Language (L2) using their mobile devices with a wide range of success. Concomitantly, there exists a growing interest in research on the effects of mobile-assisted language learning and predictors of learner outcomes (e.g., Loewen et al., 2020; Sudina & Plonsky, 2023). However, few of these apps and studies…
Descriptors: Native Language, Spanish, Second Language Learning, English (Second Language)
Yong Zeng – ProQuest LLC, 2023
This dissertation delves into the pedagogical implications of handheld/mobile game features on EFL learners' vocabulary learning outcomes. The research is segmented into two comprehensive studies. The first study, a systematic review spanning from 2011 to July 2022, scrutinizes empirical research detailing the correlation between various game…
Descriptors: Educational Technology, Handheld Devices, Game Based Learning, English (Second Language)
Jennifer L. Miller – ProQuest LLC, 2024
Students in online higher education courses face issues with communication with peers and instructors, which often leads to various learner struggles and a less than quality learner experience. The purpose of this project study was to examine the problem of communication in online higher education courses and the role of communication apps in…
Descriptors: College Students, Electronic Learning, Handheld Devices, Student Attitudes
James M. Castle – ProQuest LLC, 2021
This dissertation is presented in multiple article format with an introduction, a literature review, a design case, a mixed methods study, and a conclusion. The literature review outlines important concepts and theories that appear in subsequent manuscripts. The design case describes the seven-year design process that resulted in the online…
Descriptors: Learning Analytics, Electronic Learning, Physical Education, Metabolism
Philippe Meister – ProQuest LLC, 2022
Objective. The objective of this work was to apply the capabilities of augmented reality (AR) to improve how general aviation student pilots learn about weather and learn to make weather-related decisions. Background. A pilot's level of weather experience is a strong indicator of their ability to make safe weather-related decisions. However, the…
Descriptors: Computer Simulation, Aviation Education, Aviation Technology, Weather
Melynda Elaine Diehl – ProQuest LLC, 2022
The purpose of this action research study was to investigate by using a PBL design if giving student more ownership in classroom cellphone policies has positive outcomes. This study looked at not only the behavioral aspect of classroom cellphone usage, but also the impacts of using a PBL design on student engagement, ownership, and knowledge…
Descriptors: Student Participation, Student Role, Ownership, Telecommunications
Jennifer Lynn Bowman – ProQuest LLC, 2024
This study examines Arkansas early childhood practitioners' propensity for self-directed learning when using mobile phones to participate in self-paced online professional development. Further, the activity system model provides context for understanding practitioners' willingness to use technology, like smartphones, to adopt new information when…
Descriptors: Handheld Devices, Telecommunications, Independent Study, Electronic Learning
Arielle Horan – ProQuest LLC, 2024
This exploratory sequential mixed methods study examines the contemporary usage of online education in rural, K-12 settings, as well as explores the relationship between Internet connectivity, smartphone use, and rural, K-12 online education in the United States. The following general research questions were explored: (1) How are rural K-12…
Descriptors: Rural Schools, Electronic Learning, Handheld Devices, Telecommunications
Using Mobile Problem-Based Formative Assessment to Enhance Learning of Algebra and Critical Thinking
Elizabeth O'Shea Zeiss – ProQuest LLC, 2022
The purpose of this quantitative, quasi-experimental study was to determine if, and to what extent, technology-enhanced problem-based formative assessment instruction would have an impact on college students' algebra learning and development of critical thinking skills, when compared to traditional classroom instruction in a first-year college…
Descriptors: Mathematics Instruction, Algebra, Mathematics Achievement, Achievement Gains
Younmi Jeon – ProQuest LLC, 2023
A number of studies in mobile learning research have shown that the use of computer-assisted language learning (CALL) and many different types of technology within language learning contexts can potentially influence learning of students, particularly the younger generation. In the current study, two participant groups -- EFL teachers and parents…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Computer Assisted Instruction
Martin, Melissa Lynn – ProQuest LLC, 2022
Latinx students with limited or interrupted formal education (SLIFE; ages 18-20), not enrolled in school, often do not fully employ mobile-assisted language learning (MALL) strategies to acquire English and may experience barriers to using MALL strategies. The purpose of this study was to explore what MALL strategies Latinx SLIFE (ages 18-20), not…
Descriptors: Telecommunications, Handheld Devices, English (Second Language), Second Language Learning
Moreno, Ivan D. – ProQuest LLC, 2019
A quantitative research study was conducted to understand the extent to which gamification (i.e., game elements and mechanics) impact adult learners' satisfaction (in terms of app usability), perception, motivation and knowledge when they interact with a gamified mobile app on Spanish-as-a-foreign language learning. An online experimental study…
Descriptors: Game Based Learning, Second Language Learning, Electronic Learning, Handheld Devices
Silvis, Deborah – ProQuest LLC, 2019
Home is a vital setting for children learning in the context of everyday routines of family life. As technological developments create new opportunities for children to make use of domestic spaces and materials, families must reconfigure their homes, learning, and busy schedules. This dissertation examines ethnographically how families are…
Descriptors: Family Environment, Telecommunications, Educational Technology, Electronic Learning
Elizabeth Ann Berger – ProQuest LLC, 2019
This research revealed promising results by merging old principles to new approaches in visual design education. Initial empirical analysis of participants who tested the "mDes" application applying four of the principles of design in comparison to conventional methodologies showed the most significant results of retention for the…
Descriptors: Handheld Devices, Computer Oriented Programs, Visual Literacy, Graphic Arts