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Fisher, Carla Christine – ProQuest LLC, 2012
The displacement effect (the idea that time spent in one activity displaces time spent in other activities) was examined within the lens of adolescents' video game use and their time spent reading, doing homework, in physically active sports and activities, in creative play, and with parents and friends. Data were drawn from the Panel Study…
Descriptors: Video Games, Adolescents, Time, Reading
Snyder, Stephanie – ProQuest LLC, 2009
Research suggests that voluntary activity accounts for 40% of individual happiness and can be purposefully manipulated to make meaningful changes in one's reported level of happiness (Lyubomirsky, Sheldon, & Schkade, 2005a; Tkach & Lyubomirsky, 2006). The current study explored the utility of a school-based positive psychology psychoeducation…
Descriptors: Life Satisfaction, Academic Persistence, Affective Behavior, Attention Control