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Kwaku Edusei – ProQuest LLC, 2022
The purpose of this study is to investigate how designers of commercial educational mathematics game apps describe various aspects of "integration". My investigation addresses several research questions, including what integration means to designers, why they build it into games, and how they do so. Integration is a concept described in…
Descriptors: Gamification, Educational Games, Computer Oriented Programs, Mathematics
Callaghan, Melissa N. – ProQuest LLC, 2018
To date, applying what is known about child development to educational app design has been minimally studied and rarely tested. Using developmental and learning sciences research (e.g., Hirsh-Pasek et al., 2015), this dissertation identifies whether evidence-based teaching strategies are used in the design of existing educational apps and…
Descriptors: Educational Technology, Computer Oriented Programs, Preschool Education, Preschool Children
Higgs, Jennifer M. – ProQuest LLC, 2017
Research has established the central role of high quality discussion in the developing understandings of readers and writers (e.g., Applebee, 1994; Freedman & Delp, 2007; Nystrand, 1997). Studies particularly have focused on the promise of dialogic teaching, or instruction that provides students with ongoing opportunities to engage in…
Descriptors: Classroom Communication, Computer Mediated Communication, Elementary Secondary Education, Technology Uses in Education
Wu, Penn Pinlung – ProQuest LLC, 2012
This dissertation proposal begins with a discussion about how the education of game programmers was not meeting the needs of the game industry. With this problem identified, this study proceeded to verify the existence of disparities of current game programming curricula. The findings from the literature review were able to: (a) justify the need…
Descriptors: Instructional Design, Computer Games, Career Education, Computer Oriented Programs