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Punako, Ronald, Jr. – ProQuest LLC, 2018
Recent advancements in the cost, availability, and capability of augmented reality (AR) and virtual reality (VR) devices and software are spurring their mass distribution to the public. This fundamental shift in the use of AR and VR predominantly from military and academic research laboratories to the public presents new opportunities and…
Descriptors: Cooperative Learning, Computer Uses in Education, Computer Simulation, Museums
Kizilboga, Remzi – ProQuest LLC, 2018
The purpose of this intrinsic case study (Stake, 1995) was to investigate secondary teachers' instruction in a suburban Bring Your Own Device (BYOD) environment examining their pre-class and in-class activities based on their pedagogical practices and instructional design decisions, including planning, designing, teaching, and assessment. The…
Descriptors: Secondary School Teachers, Suburban Schools, Computer Uses in Education, Class Activities
Cottrell, Gregory James – ProQuest LLC, 2017
The information age has revolutionized how people communicate, access information and learn. Today's students are locating, evaluating and using information in significantly different ways than they did just a generation ago (Holman, 2009). As students evolve their learning strategies, there is a need for teachers to evolve the way in which they…
Descriptors: Learning Analytics, Instructional Design, Internet, Computer Uses in Education
Ustun, Ahmet Berk – ProQuest LLC, 2018
The purpose of this multiple case design-based research study was to determine what elements were needed to assist two higher education instructors inexperienced in designing and teaching a blended learning course to successfully create and implement it, to document the instructors' perceptions about their first experience of teaching a blended…
Descriptors: Blended Learning, College Faculty, College Instruction, Teacher Attitudes
Kim, Cathleen K. H. – ProQuest LLC, 2017
This dissertation is comprised of three linked studies investigating integrating online feedback practices into traditional classrooms. It focuses on one innovative practice, that of online peer-to-peer feedback, and highlights aspects of the process of developing this practice in each article. Each article relies on separate but connected…
Descriptors: Feedback (Response), Computer Mediated Communication, Computer Uses in Education, Instructional Innovation
Mark, Christine Libby – ProQuest LLC, 2014
"Second Life," a 3D online immersive virtual environment, emerged in 2003 and was predicted to become the predominant online course delivery platform by 2013. Educational institutions initially rushed to create a presence in the "Second Life;" however, after 2009 those same institutions were disappointed by their experiences…
Descriptors: Computer Simulation, Social Systems, Internet, Simulated Environment
Lee, Woon Jee – ProQuest LLC, 2012
The purpose of this study was to explore the nature of students' mapping and discourse behaviors while constructing causal maps to articulate their understanding of a complex, ill-structured problem. In this study, six graduate-level students were assigned to one of three pair groups, and each pair used the causal mapping software program,…
Descriptors: Student Behavior, Graduate Students, Maps, Computer Uses in Education
Fiester, Herbert R. – ProQuest LLC, 2010
The first purpose of this study was to identify procedural and heuristic knowledge used when creating web-based instruction. The second purpose of this study was to develop suggestions for improving the Heuristic Task Analysis process, a technique for eliciting, analyzing, and representing expertise in cognitively complex tasks. Three expert…
Descriptors: Expertise, Design Requirements, Instructional Design, Web Based Instruction
Lauwers, Tom – ProQuest LLC, 2010
This thesis is about a design process for creating "educationally relevant" tools. I submit that the key to creating tools that are educationally relevant is to focus on ensuring a high degree of alignment between the designed tool and the broader educational context into which the tool will be integrated. The thesis presents methods and processes…
Descriptors: Computer Science Education, Alignment (Education), Educational Technology, Instructional Design
Pham, Minh Trung – ProQuest LLC, 2010
The increased growth of online instruction has been well documented by various studies. As the result of the proliferation of online instruction, students from outside of the United States are now able to obtain an American education without having to leave their home country. While online course designs have been well researched and documented to…
Descriptors: Electronic Learning, Instructional Design, Qualitative Research, Online Courses
Morris, Terry Ann – ProQuest LLC, 2010
Successful completion of online courses by community college students is an issue both at the national and local level. The purpose of this qualitative, phenomenological study was to explore community college student perceptions of online learning within the theoretical construct of the Community of Inquiry model, which describes the manner in…
Descriptors: Learner Engagement, Feedback (Response), Online Courses, Data Analysis
Schmidbauer, Hollace J. – ProQuest LLC, 2010
In the late 1990s, teachers in five pilot districts in Ohio were trained during the Baldrige in Education Initiative (BiE IN). Training included Baldrige's theory, quality process and quality tools. The study was a follow-up to determine the effect of the use of the Ohio Baldrige Initiative training in the pilot districts (and other early…
Descriptors: Research Design, Grades (Scholastic), Total Quality Management, Achievement Tests
Leh, Jayne – ProQuest LLC, 2011
Substantial evidence indicates that teacher-delivered schema-based instruction (SBI) facilitates significant increases in mathematics word problem solving (WPS) skills for diverse students; however research is unclear whether technology affordances facilitate superior gains in computer-mediated (CM) instruction in mathematics WPS when compared to…
Descriptors: Learning Disabilities, Pretests Posttests, Computer Software, Problem Solving
Bentz, David T. – ProQuest LLC, 2009
Teaching presence is one of three components of the Community of Inquiry Model proposed by Garrison, Anderson, and Archer (2000). This study examined teaching presence, as measured by the instructional design and organization, and directed facilitation (Shea, Li, Swan, and Pickett, 2005), in a large undergraduate science course, contrasting two…
Descriptors: Video Technology, Instructional Design, Comparative Analysis, Lecture Method
Xie, Ying – ProQuest LLC, 2008
Theories about reflective thinking and deep-surface learning abound. In order to arrive at the definition for "reflective thinking toward deep learning," this study establishes that reflective thinking toward deep learning refers to a learner's purposeful and conscious activity of manipulating ideas toward meaningful learning and knowledge…
Descriptors: Concept Mapping, Web Sites, Instructional Design, Electronic Publishing