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Showing 1 to 15 of 21 results Save | Export
Simona Pesaresi – ProQuest LLC, 2022
Essential to a flourishing society in a changing environment, knowledge creation has become pervasive across social sectors. Creative work with knowledge and ideas requires dynamic forms of collaboration in which individuals adapt goals as new advances and problems emerge. To prepare students for creative knowledge work, new classroom designs…
Descriptors: Classroom Communication, Inquiry, Active Learning, Cooperative Learning
Brittney Anne Ferrari – ProQuest LLC, 2023
Effective active learning supports student engagement in generative learning behaviors, often through collaborative group work. Although collaborative learning has many benefits, it can be difficult for individual instructors to prompt knowledge building discourse in large enrollment courses. Peer Learning Assistants (PLAs) can provide the…
Descriptors: Peer Teaching, Cooperative Learning, Group Activities, Introductory Courses
Egresitz, Justin Charles – ProQuest LLC, 2023
Technological literacy for all is the goal of technology and engineering education (T&E) instruction. While this has been the goal for several decades, technological literacy is lacking in the United States. To address this problem the current study investigates student motivation toward making and doing. By understanding student motivation…
Descriptors: Phenomenology, Student Motivation, Active Learning, Undergraduate Students
Nadeyah J. Alreiahi – ProQuest LLC, 2020
To date, numerous institutions have transformed traditional lecture halls into technology-enabled active learning classrooms (TEALC) to adapt to the educational notion of "active learning" (AL). To investigate what occurs and how TEALCs are being used for teaching and learning, one of these spaces was evaluated in a Midwestern…
Descriptors: Educational Technology, Technology Uses in Education, Active Learning, College Faculty
Elizabeth Ann Berger – ProQuest LLC, 2019
This research revealed promising results by merging old principles to new approaches in visual design education. Initial empirical analysis of participants who tested the "mDes" application applying four of the principles of design in comparison to conventional methodologies showed the most significant results of retention for the…
Descriptors: Handheld Devices, Computer Oriented Programs, Visual Literacy, Graphic Arts
Smith, Lennie – ProQuest LLC, 2021
The purpose of this study was to use Kuh's theory of student engagement to compare levels of active and collaborative learning, student and faculty interaction, and support for learners for African American males in community college using the Community College Survey of Student Engagement (CCSSE) data. The independent variables were the levels of…
Descriptors: Active Learning, Cooperative Learning, Interaction, Teacher Student Relationship
Eric B. Karl – ProQuest LLC, 2016
This study investigated the effect of two different levels of student-content interactivity on three levels of learner capabilities. Additionally, this study investigated whether different levels of student-content interactivity promote learning at different rates. This study was a quantitative experimental research design consisting of an…
Descriptors: Electronic Learning, Interaction, Learner Engagement, Educational Strategies
Benjamin, Carlena M. – ProQuest LLC, 2019
In the present study, the researcher investigated the effects flipped lessons have on academic performance in an undergraduate anatomy and physiology class and examined how this learning experience contributed to student involvement. The researcher applied an explanatory mixed methods design to investigate differences in academic performance and…
Descriptors: Educational Technology, Technology Uses in Education, Homework, Video Technology
Rochester, Michele R. – ProQuest LLC, 2017
Asynchronous communication may have a profound impact on employee collaboration and productivity in the workplace due to the loss of face-to-face interaction and the relationships these opportunities may foster. However, as broadly defined within the literature, synchronous communication is a rich media that supports this type of collaboration and…
Descriptors: Synchronous Communication, Cooperation, Employees, Interprofessional Relationship
Sanchez, Diana R. – ProQuest LLC, 2017
Recent years have shown a rise in the application of serious games used by organizations to help trainees learn and practice job related skills (Muntean, 2011). Some sources have projected a continued growth in the development and application of video games for novel purposes (Sanders, 2015). Despite the increasing use of video games for workplace…
Descriptors: Video Games, Educational Games, Comparative Analysis, Outcomes of Education
Lileana Rios-Ledezma – ProQuest LLC, 2019
The purpose of this mixed methods study was to examine the impact of a literacy-infused, inquiry-based science curriculum on English learners' (ELs') English oral language expressive skills as measured by the Woodcock Munoz Survey-Revised subtests: Picture Vocabulary and Verbal Analogies (Woodcock-Munoz-Sandoval, Ruef, & Alvarado, 2005). In…
Descriptors: Active Learning, Inquiry, Science Curriculum, English Language Learners
Bear, Teresa J. – ProQuest LLC, 2013
This quantitative action science research study utilized a causal-comparative experimental research design in order to determine if the use of student response systems (clickers), as an active learning strategy in a community college course, improved student performance in the course. Students in the experimental group (n = 26) used clickers to…
Descriptors: Action Research, Audience Response Systems, Active Learning, Academic Achievement
Dugan, Therese E. – ProQuest LLC, 2012
Digital media is a broad concept that includes everything from movies to video games to websites. These media are cultural norms for young people, becoming part of their identity as they use and create content. In this dissertation I discuss the observed diversity of interactions that children from infancy through kindergarten have with digital…
Descriptors: Early Childhood Education, Electronic Learning, Television, Films
Panther Bishoff, Jennifer – ProQuest LLC, 2010
In recent years, higher education has undergone many changes. The advent of assessment, accountability, and a newfound focus on teaching have required faculty to examine how they are teaching. Administrators and faculty are beginning to recognize that learning is not a "one size fits all" enterprise. To this end, Chickering and Gamson developed an…
Descriptors: Feedback (Response), Undergraduate Study, Community Colleges, Cooperative Learning
You, Jiyu – ProQuest LLC, 2010
Best practices have been used in the establishment of distance learning programs for higher education. However, little is known about faculty members' utilization of best practices in distance learning course design and delivery. Instructional designers play a critical role helping faculty members in the implementation of these best practices in…
Descriptors: Instructional Design, Play, Learning Activities, Distance Education
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