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Yingbo Ma – ProQuest LLC, 2023
Collaborative learning provides learners with significant opportunities to collaborate on solving problems and creating better products. There has been a growing utilization of adaptive and intelligent systems to support productive learning while promoting collaborative practices. One of the core capabilities of these adaptive and intelligent…
Descriptors: Cooperative Learning, Models, Interaction, Behavior
Barbara Green McWhite – ProQuest LLC, 2022
Working adult students may have difficulty mastering complex concepts when taking courses online. Researchers have argued there is a need for in-person, peer-teacher interaction available in traditional classrooms that is lacking online. The purpose of this dual-focus phenomenological study was to explore the meaning of purposeful interpersonal…
Descriptors: Interpersonal Relationship, Interaction, Mastery Learning, Electronic Learning
Wuri Prima Kusumastuti – ProQuest LLC, 2024
The field of autonomous language learning in second language acquisition has experienced significant growth since its introduction by Holec in the 1980s. Several studies have explored how to promote learning autonomy in various spaces, including online learning environments. However, research related to autonomous language learning in online…
Descriptors: Personal Autonomy, Social Media, Second Language Learning, Language Acquisition
James Malamut – ProQuest LLC, 2024
Joint activity, or interaction, can be the basis for understanding how language use organizes both social activity as well as individual thought. These interactions can be a useful unit of analysis for studying how students use language to make sense of mathematical concepts and how students learn to appropriate specific mathematical language…
Descriptors: Mathematics Education, Opportunities, Interaction, Language Usage
D. Garmondyu Whorway – ProQuest LLC, 2024
Instruction, designed to impact learning, accentuates the quantity and quality of learner interactions. Theoretically, the higher the level or quantity of learner interaction within instruction, the higher the quality of instruction. Learner interactions are fostered through learner-to-learner (L2L), learner-to-instructor (L2I), and…
Descriptors: In Person Learning, Electronic Learning, Educational Quality, Student Behavior
Emily Roberts – ProQuest LLC, 2023
This study examined various online communication platforms and explored their potential to enhance the online learning experience for college students. As the landscape of education continues to evolve towards digital platforms, understanding the effective utilization of online communication tools becomes increasingly crucial. This study analyzed…
Descriptors: Interpersonal Relationship, Electronic Learning, Sense of Community, Computer Mediated Communication
Maria Diez-Ortega – ProQuest LLC, 2023
Research in digital game-based language learning (DGBLL) has shown support for the use of games to develop linguistic knowledge and social skills in the second language (L2) classroom (Cornillie et al., 2012c; Reinhardt, 2019; Sykes & Reinhardt, 2013). Digital games often align with the definition of tasks, but not many have been intentionally…
Descriptors: Game Based Learning, Second Language Learning, Video Games, Technology Uses in Education
Wade Berger – ProQuest LLC, 2023
Introduction: This dissertation focuses on how informal educators learn through conversations during meetings, planning sessions, and other discussions with colleagues. These on-the-job learning experiences remain relatively understudied, and this dissertation aims to illuminate the dynamics of informal educator relationship-building within…
Descriptors: Informal Education, Learning Experience, Interpersonal Communication, Interpersonal Relationship
Phillip Scott Moses – ProQuest LLC, 2024
The Society for Learning Analytics Research (SoLAR) defines learning analytics as "the measurement, collection, analysis and reporting of data about learners and their contexts, for purposes of understanding and optimizing learning and the environments in which it occurs" (SoLAR, n.d.). To fully realize the potential of learning…
Descriptors: Learning Analytics, Change Strategies, Learning Processes, Higher Education
Mary Quest – ProQuest LLC, 2022
Online learning is increasingly prevalent in higher education. The current study explores how learning takes place in online discussions; an activity often found in online courses. Activity Theory is used to understand the contributions of individuals to the process of socially constructing knowledge within small groups. The Community of Inquiry…
Descriptors: Electronic Learning, Discussion (Teaching Technique), Online Courses, Group Dynamics
Brittney Anne Ferrari – ProQuest LLC, 2023
Effective active learning supports student engagement in generative learning behaviors, often through collaborative group work. Although collaborative learning has many benefits, it can be difficult for individual instructors to prompt knowledge building discourse in large enrollment courses. Peer Learning Assistants (PLAs) can provide the…
Descriptors: Peer Teaching, Cooperative Learning, Group Activities, Introductory Courses
Simona Pesaresi – ProQuest LLC, 2022
Essential to a flourishing society in a changing environment, knowledge creation has become pervasive across social sectors. Creative work with knowledge and ideas requires dynamic forms of collaboration in which individuals adapt goals as new advances and problems emerge. To prepare students for creative knowledge work, new classroom designs…
Descriptors: Classroom Communication, Inquiry, Active Learning, Cooperative Learning
Lin, Bin – ProQuest LLC, 2023
Current research has shown the importance and benefits of early science education for children's learning and development, particularly informal science learning. In informal learning spaces such as museums, parents can play an important role in facilitating and supporting children's science learning. However, existing studies often fail to…
Descriptors: Children, Parents, Museums, Interaction
Lorrie Ann Kelly – ProQuest LLC, 2023
The problem is that online learners in universities experience mind-wandering while viewing video lectures because of low rates of engagement, leading to a loss of focus. The purpose of this qualitative case study is to explore how interactive online activities that relate directly to a lecture can mitigate the problem faced by online university…
Descriptors: Learner Engagement, Video Technology, Lecture Method, Electronic Learning
Antonio Ruiz Ezquerro – ProQuest LLC, 2024
This dissertation observed and analyzed the experiences of five higher education students participating in a modified tabletop role-playing game (TRPG) intentionally modified for teaching adaptive leadership concepts. The study observed participants' capacity to learn the adaptive leadership concepts taught throughout the game and the ways in…
Descriptors: Game Based Learning, Role Playing, Leadership Training, Undergraduate Students