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Yao Du – ProQuest LLC, 2020
With the increased adoption and use of smart home speakers in households, many young children have learned to use listening and speaking to interact with the voice assistants (VAs) for a variety of daily activities (e.g., asking questions, listening to music). Despite the proliferation of VAs, due to the technical limitations such as automatic…
Descriptors: Interaction, Young Children, Artificial Intelligence, Educational Opportunities
Mazumder, Sahisnu – ProQuest LLC, 2021
Dialogue systems, commonly called as Chatbots, have gained escalating popularity in recent times due to their wide-spread applications in carrying out chit-chat conversations with users and accomplishing tasks as personal assistants. These systems are typically trained from manually-labeled data and/or written with handcrafted rules and often, use…
Descriptors: Computer Mediated Communication, Computer Software, Dialogs (Language), Information Seeking
Kaltman, Eric – ProQuest LLC, 2017
Computer games are now a significant cultural phenomenon, and a significant artistic output of humanity. However, little effort and attention have been paid to how the medium of games and interactive software developed, and even less to the historical storage of software development documentation. This thesis borrows methodologies and practices…
Descriptors: Computer Games, Computer Software, Interaction, Cultural Influences