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Boyer, David Matthew – ProQuest LLC, 2011
This study examines player activity in a game-based virtual learning environment as a means toward evaluating instructional and game design. By determining the goals embedded in project development and the availability and structure of in-game activities, the first part of this research highlights opportunities for players to engage with learning…
Descriptors: Formative Evaluation, Educational Environment, Internet, Learner Engagement
Chevalier, Jon – ProQuest LLC, 2011
While research supports that formative assessment can improve student learning, it is rarely used and difficult to implement. The purpose of this qualitative case study was to investigate the use of student handheld response systems (SRS) as a tool for formative assessment in high school classes as well as teachers' attitudes towards this…
Descriptors: Self Efficacy, Student Reaction, Formative Evaluation, Program Effectiveness
Aleckson, Jon D. – ProQuest LLC, 2010
This study explored how educational technology development leaders can facilitate increased collaboration between the instructional design and development team and faculty member experts when developing games and simulations. A qualitative, case study method was used to analyze interviews and documents, and Web postings related specifically to…
Descriptors: Expertise, Instructional Design, Cooperation, Educational Technology
Kong, Younghee Jessie – ProQuest LLC, 2009
The purpose of the study was to compare the practices used by HRD professionals to evaluate web-based and classroom-based training programs within seven Korean companies. This study used four components of evaluation to examine how HRD professionals evaluated web-based and classroom-based training programs in their organizations and compared the…
Descriptors: Foreign Countries, Formative Evaluation, Online Courses, Input Output Analysis