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Danielle Marie Villano – ProQuest LLC, 2024
The use of Simulation-Based Learning (SBL) has increased in Nutrition and Dietetic (N&D) programs, although the research supporting its usability in N&D students is lacking. There are limited quality SBL instruments available that have been validated and tested for reliability in N&D students preparing for clinical practice. This…
Descriptors: Nutrition Instruction, Dietetics, Nursing Education, Medical Education
Liling Huang – ProQuest LLC, 2024
A key goal in World Language Education (WLE) is challenging learners' preconceived notions about other cultures, aligning with the leading intercultural competence models, national language teaching standards, and the emerging Transformative Language Learning and Teaching (TLLT) paradigm. However, challenging stereotypes remains a concern to…
Descriptors: Code Switching (Language), Second Language Learning, Second Language Instruction, Transformative Learning
Brady, Anna Gustava – ProQuest LLC, 2019
Computer-based learning environments (CBLEs) have emerged as powerful tools to support K-12 science learning. The Gas Laws simulation, an interactive, online CBLE, has been empirically demonstrated to support high-school students' understanding of particle theory, generally. However, a sub-analysis of existing data suggested certain embedded…
Descriptors: Computer Assisted Instruction, Science Instruction, Chemistry, Computer Simulation
Banerjee, Han-Ting Liu – ProQuest LLC, 2019
The vast development of digital technology and the widespread use of social network platforms have reshaped how we live in the world. For L2 learners to maximally utilize their language proficiency to function effectively as members of modern society, they need not only the necessary L2 knowledge, skills, and abilities (KSAs) but also essential…
Descriptors: Second Language Learning, Language Usage, Social Networks, Information Technology
Ibrahim, Karim Hesham Shaker – ProQuest LLC, 2016
The field of game-mediated L2 learning has grown exponentially, and much has been discovered about the potentials of game-mediated interactions for L2 development, yet the fine-grained dynamics of player-game interactions and how they come to facilitate and afford L2 development are still largely underexplored. To address this gap in the…
Descriptors: Semitic Languages, Second Language Learning, Management Development, Video Games
Haynes-Moore, Stacy – ProQuest LLC, 2016
This dissertation study focused on complications and opportunities that surface for classroom learning in the intersections of a teacher's methods, students' literacies, and digital space. Though researchers have discussed adolescents' literacies and participation in out-of-school digital spaces, there persists a need to explore and document the…
Descriptors: Language Arts, Role Playing, Rural Schools, High School Students
Yamazaki, Kasumi – ProQuest LLC, 2015
The proliferation of online simulation games across the globe in many different languages offers Computer Assisted Language Learning (CALL) researchers an opportunity to examine how language learning occurs in such virtual environments. While there has recently been an increase in the number of exploratory studies involving learning experiences of…
Descriptors: Computer Assisted Instruction, Second Language Learning, Japanese, Computer Games
Dzubaty, Dolores R. – ProQuest LLC, 2013
Disparities exist in healthcare related to language barriers and lack of cultural understanding between caregivers and recipients. Increasing the linguistic and cultural diversity of caregivers may decrease the healthcare disparities observed. The research study described in this manuscript was conducted to explore the undergraduate student…
Descriptors: Nursing Education, English (Second Language), Second Language Learning, Undergraduate Students
Chang, Wan Yu – ProQuest LLC, 2010
THE PROBLEM: This study investigated students' perceptions of the English Village Program at the Fong Shan Elementary School in Kaohsiung County, Taiwan. The main objectives of this research were to discover the fifth graders' motivation and attitudes toward (a) the simulated theme classrooms, (b) the native English-speaking teacher's instruction,…
Descriptors: Qualitative Research, Student Attitudes, Focus Groups, Learning Motivation