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Stanley-Yolgecen, Athena Joyce – ProQuest LLC, 2018
The purpose of this case study is to explore effects of digital gamification on engagement and achievement in a third-grade social studies course for students of multiple nationalities and with varied native languages attending the English language international branch of a private, affluent school in eastern China. The case study is framed by…
Descriptors: Case Studies, Computer Games, Grade 3, Elementary School Students
Yamada, Racquel-Maria – ProQuest LLC, 2010
Since 2005, I have been working with members of the Kari'nja community of Konomerume, Suriname to document, describe, preserve, and revitalize their heritage language, the Aretyry dialect of Kari'nja (Cariban family). Simultaneously, I have worked to develop, pilot, and articulate a model of field research that depends on participation from speech…
Descriptors: Video Technology, Language Maintenance, Applied Linguistics, Foreign Countries
Sembiante, Sabrina F. – ProQuest LLC, 2013
This qualitative case study examines the nature of a dual language preschool teacher's instructional practices and extratextual talk during shared-book reading practices with two different genres of books in Spanish and English. Specifically, I explore the interpersonal, ideational, and textual features of one teacher's talk in English- and…
Descriptors: Bilingualism, Discourse Analysis, Spanish, English (Second Language)