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How Does a Motivational Gamification Typology Describe Learner Participation in Gamified Activities?
Annetta R. Dolowitz – ProQuest LLC, 2024
Since 2010, gamification, a concept and practice, gained attention in academic research. Results of its effectiveness were mixed and often lacked the use of grounded models or frameworks. Dichev et al. (2019b) proposed the existence of demotivational factors and highlighted two distinct sets of motivational drivers--one linked to game elements and…
Descriptors: Student Participation, Student Motivation, Gamification, Learning Activities
Larson, Melissa P. – ProQuest LLC, 2022
This dissertation follows a three-article format presentation. The topic addresses improving student success in a large enrollment introductory accounting course. The first article is a literature review of pre-class activities within a flipped classroom setting in higher education. The review of 34 articles identified as relevant to the…
Descriptors: Improvement, Success, Large Group Instruction, Accounting