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Zhixuan Yu – ProQuest LLC, 2024
Humans are arguably the most interesting subjects in computer vision. Modeling human 3D geometry from images captured by highly sophisticated production level cameras (10-100 cameras with precise calibration) enable a number of applications, e.g. telepresence, virtual try-on, motion analysis, etc. Despite its production level quality, the…
Descriptors: Visual Aids, Photography, Costs, Handheld Devices
Philippe Meister – ProQuest LLC, 2022
Objective. The objective of this work was to apply the capabilities of augmented reality (AR) to improve how general aviation student pilots learn about weather and learn to make weather-related decisions. Background. A pilot's level of weather experience is a strong indicator of their ability to make safe weather-related decisions. However, the…
Descriptors: Computer Simulation, Aviation Education, Aviation Technology, Weather
Kyle D. Husmann – ProQuest LLC, 2023
For the past two decades, educational intervention research has rallied around the common goal of determining "what works in education" to inform education practice and policy (U.S. Department of Education, 2017). To study individual, contextual, and implementation processes and their interaction with educational interventions requires…
Descriptors: Measurement, Measurement Equipment, Measurement Techniques, Intervention
Thomas Conmy – ProQuest LLC, 2023
The purpose of this meta-analysis was to investigate the effectiveness of the use of games as part of mathematics instruction on academic achievement in grades Kindergarten to 12 in the United States. There were 17 studies selected for investigation published from 2010 to 2023 that focused on game-based learning and mathematics. This meta-analysis…
Descriptors: Meta Analysis, Mathematics Instruction, Game Based Learning, Learning Management Systems
Dwane Glenn Martinson – ProQuest LLC, 2021
This study explored how enrolled freshman college students, ages 18-21, described their experiences and user behaviors while actively using personal communication devices (PCD) and social networking sites (SNS) to complete course-related activities in their introductory psychology class at a four-year public university. Twenty semi-structured…
Descriptors: College Freshmen, Public Colleges, Student Experience, Handheld Devices
Fink, Melissa Anne – ProQuest LLC, 2018
In the current educational landscape where the use of technology is prominent, the present study was designed to examine how to effectively integrate iPads and open-content applications into early literacy instruction through the use of creation-based tasks: digital experiences where students have the opportunity to be creators of content and…
Descriptors: Educational Technology, Technology Uses in Education, Handheld Devices, Telecommunications
Pittman, Margaret E. – ProQuest LLC, 2017
This quantitative study was guided by the Student Engagement Theory (Kuh, 2001). This study examined the differences in the number of academic activities performed among community college students reporting use of various types of technology (handheld mobile smartphone devices and mobile apps). This study analyzed secondary data provided by the…
Descriptors: Community Colleges, Two Year College Students, Technology Uses in Education, Handheld Devices
Xiao, Xiang – ProQuest LLC, 2017
Massive Open Online Courses (MOOCs) are becoming a promising solution for delivering high-quality education on a large scale at low cost in recent years. Despite the great potential, today's MOOCs also suffer from challenges such as low student engagement, lack of personalization, and most importantly, lack of direct, immediate feedback channels…
Descriptors: Educational Technology, Technology Uses in Education, Large Group Instruction, Online Courses
Guo, Zhetao – ProQuest LLC, 2015
With the rapid development of mobile technology, many colleges and universities plan to incorporate, or have started to explore, the use of mobile technology in academics. To improve the educational use of mobile devices, it is necessary and important to investigate students' acceptance of mobile learning. As one of the largest groups of…
Descriptors: Asians, Foreign Students, Telecommunications, Handheld Devices
Arnold, Bradley A. – ProQuest LLC, 2018
The purpose of this qualitative case study was to develop descriptions of how teenage students remain engaged in learning while using mobile technology. Developments in technology have expanded learning contexts and provided learners with improved capacities to connect with others to exchange, gain, and construct knowledge. Developments in…
Descriptors: Middle School Students, Telecommunications, Learning Activities, Qualitative Research
Owens-Hartman, Amy R. – ProQuest LLC, 2015
The purpose of this case study was to examine student technology choices when given the freedom to choose technology devices to complete a project-based learning activity in a content area of study. The study also analyzed factors affecting technology choice as well as how technology proficiency scores aligned to technology choices. Patterns and…
Descriptors: High School Students, Technology Uses in Education, Preferences, Case Studies
Knight, Kathryn – ProQuest LLC, 2012
This study explored the use of a dichotomous key as a scaffolding tool in the museum setting. The dichotomous key was designed as a scaffolding tool to help students make more detailed observations as they identified various species of birds on display. The dichotomous key was delivered to groups of fifth and seventh graders in two ways: on a…
Descriptors: Museums, Scaffolding (Teaching Technique), Nonschool Educational Programs, Handheld Devices
Bloemsma, Michael Scott – ProQuest LLC, 2013
This study investigated the use of Apple's iPads as a means to engage students in learning and help them to relate what they are learning in school to the real world. Research suggests students are increasingly disengaged from school because schools are out of sync with the digital world in which "Millennial" students have grown up.…
Descriptors: Handheld Devices, Educational Technology, Technology Uses in Education, Telecommunications
Reynolds-Blankenship, Tara – ProQuest LLC, 2013
As part of human development, technology plays an important role in many children's lives. As digital technologies continue to permeate aspects of many children's everyday lives, educators are integrating digital technologies into classroom practices and, as such, have created a need to examine the ways in which children use technologies in their…
Descriptors: Kindergarten, Handheld Devices, Technology Uses in Education, Play