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Iman YeckehZaare – ProQuest LLC, 2024
This dissertation explores the utilization of a Knowledge Graph of "Micro-topics'' arranged into "Learning Pathways'' (KGMLP) through three learning activities: spaced retrieval, reading, and collaborative note-taking. The objective is to enhance four (out of six) levels of Bloom's digital taxonomy of cognitive processes: remembering,…
Descriptors: Information Retrieval, Reading, Cooperative Learning, Notetaking
Nouf W. Azab – ProQuest LLC, 2022
This study aims to test the self-determination theory (Ryan & Deci, 2000) that relates the type of gamification activities based on the student hybrid player type to the engagement of undergraduate students at a Saudi Arabia public university. By measuring the influence of the type of gamification and the hybrid player types on the student's…
Descriptors: Gamification, Undergraduate Students, Learner Engagement, Learning Activities
Thomas Conmy – ProQuest LLC, 2023
The purpose of this meta-analysis was to investigate the effectiveness of the use of games as part of mathematics instruction on academic achievement in grades Kindergarten to 12 in the United States. There were 17 studies selected for investigation published from 2010 to 2023 that focused on game-based learning and mathematics. This meta-analysis…
Descriptors: Meta Analysis, Mathematics Instruction, Game Based Learning, Learning Management Systems