NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 6 results Save | Export
Elizabeth Jane Rose Stretch – ProQuest LLC, 2023
The sentiment that creativity is the most important skill needed to solve the problems that we face is repeated by different business and industry leaders around the world (Bronson & Merryman, 2010; NEA, n.d.; Nussbaum et al., 2005; Sammio, 2017). The call for creativity has been amplified in response to the problems and obstacles caused by…
Descriptors: Elementary School Students, Grade 6, STEM Education, Failure
Sagun Giri – ProQuest LLC, 2023
Past efforts to teach novices programming through pair programming and project-based learning utilizing different low floors, high ceilings and wide walls platforms have been successful. Building from related work, this study investigates the effectiveness of Productive Failure (PF) pedagogical design in supporting youth and novices when learning…
Descriptors: Coding, Youth, Computation, Thinking Skills
Inkpen, Sarah Anne – ProQuest LLC, 2016
The Premier Technical College of Qatar (PTC-Q) has seen high failure rates among students taking a college statistics course. The students are English as a foreign language (EFL) learners in business studies and health sciences. Course delivery has involved conventional content/ curriculum-centered instruction with minimal to no interactive…
Descriptors: Foreign Countries, Technical Institutes, College Mathematics, Statistics
Keovilay, Sisavath – ProQuest LLC, 2015
This phenomenological research study explored the lived experiences of culinary arts students learning general education online while enrolled in a face-to-face (f2f) culinary arts class. This research used Interpretative Phenomenological Analysis (IPA) to analyze how culinary arts students, in a not-for-profit Florida University, made sense of…
Descriptors: Cooking Instruction, Foods Instruction, General Education, Online Courses
Scoresby, Jon M. – ProQuest LLC, 2011
The objective of this study was to investigate the effects on a student's metacognition, reflection, and learning in a specifically designed educational simulation supported by unique technology. The simulation allows players' actions to be recorded for the purpose of review to identify mistakes. The simulation also allows students to start at and…
Descriptors: Metacognition, Computer Simulation, Computer Assisted Instruction, Reflection
Bannister, Nicole A. – ProQuest LLC, 2009
This dissertation seeks to understand how teachers learn through interactions in newly formed workplace communities by examining how mathematics teachers engaged in equity-oriented reforms frame problems of practice. It examines how teachers' framings develop over time, and how teachers' shifting frames connect to their learning in a community of…
Descriptors: Learning Theories, Student Problems, High School Students, Ethnography