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Gose, Davilla Riddle – ProQuest LLC, 2023
The online learning environment demands the ability to self-regulate, set up learning goals, monitor progress, and self-reflect on the learning process. Self-regulated learning (SRL) is an approach to learning where students actively have control over their behaviors. This student-centered, iterative process demands learners exhibit certain…
Descriptors: Self Management, Learning Strategies, Electronic Learning, Educational Environment
Scott Thorne – ProQuest LLC, 2024
This three-article dissertation explores Learning by Evaluating (LbE), an educational approach that enhances student learning through the process of assessing and providing feedback on peer work. Leveraging principles of comparative judgement, students evaluate pairs of exemplars side-by-side to determine which is better and provide a rational for…
Descriptors: Design, Formative Evaluation, Misconceptions, Critical Thinking
Kim Frost – ProQuest LLC, 2024
Student demand for online learning is at an all-time high, making the identification of practical strategies for supporting student success in online learning more vital than ever. Positive emotion has been shown to promote self-regulated learning (SRL) and engagement, both evidenced predictors of student success. However, little is known about…
Descriptors: Play, Online Courses, Student Attitudes, Learner Engagement
Vipin Verma – ProQuest LLC, 2021
Serious or educational games have been a subject of research for a long time. They usually have game mechanics, game content, and content assessment all tied together to make a specialized game intended to impart learning of the associated content to its players. While this approach is good for developing games for teaching highly specific topics,…
Descriptors: Educational Games, Game Based Learning, Instructional Design, Program Content
Ashli Ree – ProQuest LLC, 2021
The purpose of this explorative field study using elements of case study design was to understand how DIY (Do It Yourself) fashion designers learn to engage in entrepreneurship. DIY fashion designers in this study refers to designers who personally design and make each garment without relying on manufacturers. These fashion designers all have…
Descriptors: Entrepreneurship, Learning Processes, Clothing, Design
Chloe Wasendorf – ProQuest LLC, 2022
Soft rot diseases cause crop losses all over the world. These losses can have large economic impacts and threaten international food security. Soft rot bacterial pathogens produce pectolytic enzymes that attack the pectin around plant cells resulting in smelly, wet, and mushy tissue maceration. Once symptoms are visible, the crop cannot be used or…
Descriptors: Scientific Concepts, Genetics, Plants (Botany), Microbiology
Kayleigh Danielle Romero – ProQuest LLC, 2023
The purpose of this quantitative study was to determine any correlations between an increase in knowledge from activities which utilize self-paced learning, inquiry-guided learning, and collaborative learning pedagogical strategies and students' intentions to pursue science, technology, engineering, and mathematics (STEM) and computer science…
Descriptors: Pacing, Independent Study, Inquiry, Active Learning
Shannon L. Myers – ProQuest LLC, 2021
Professional learning continues to be one of the most widely used methods for raising student achievement and teacher development, yet school districts continue to use antiquated models that often dismiss the core features needed to be effective (Desimone, 2009). These core features include being content focused, active learning opportunities,…
Descriptors: Individualized Instruction, Communities of Practice, Faculty Development, Teacher Attitudes
Cusick, Jennie Morrell – ProQuest LLC, 2023
The purpose of this Executive Position Paper was to research how to design an online, synchronous, asynchronous, or face-to-face training program for higher education instructors to serve the needs of a diverse student population of emergent learners, specifically in the community college sector. The subsequent research resulted in a faculty…
Descriptors: Access to Education, Teaching Methods, Learning Strategies, Learning Motivation
Jeffery, Kathleen A. – ProQuest LLC, 2019
Recent calls in education have emphasized the critical need for curricula in the sciences to support student development of the general and disciplinary-specific practices that are relevant to modern scientific research and careers, as well as foundational scientific knowledge that reflects recent advances. In this regard, the life sciences,…
Descriptors: Biochemistry, Science Education, Science Instruction, Biological Sciences
Kuo, Shih-Ping – ProQuest LLC, 2018
This exploratory study uses the convergent design of mixed methods to integrate adaptive expertise theory to study how individual student participant from graphic design or non-graphic-design majors to solve a novel ideation problem in graphic design. Adaptive expertise includes six dimensions: metacognition, flexibility, dynamic knowledge,…
Descriptors: Graphic Arts, Design, Expertise, Concept Formation
Holmes, Jeffrey Brandon – ProQuest LLC, 2016
This dissertation is about videogames. It is also about teaching, and the ways videogame design represents good teaching. However, this dissertation is not about videogames alone. It makes broad claims about teaching in- and out-of-schools in the 21st Century. Over the last few decades many scholars have been impressed by the rich forms of…
Descriptors: Video Games, Educational Technology, Technology Uses in Education, Teaching Methods
Sullivan, Angela Lene – ProQuest LLC, 2018
Modern day students in higher education are challenged by the daily struggle of balancing life outside of school, the impetus to use technology in many aspects of their daily tasks, and their self-identified placement along the Self-Determination Theory continuum; however, gamifying a class may benefit students needing motivational incentives as a…
Descriptors: Recognition (Achievement), Information Storage, College Students, Technology Uses in Education
Bright, Brittany M. – ProQuest LLC, 2018
The purpose of this study was to identify the approaches to learning of the millennial generation and to describe the student's perspective on the relationship that social media and technology has on individual approaches to learning. This study specifically identified the demographic profile of the generational group who were business freshmen…
Descriptors: Social Media, Technology Uses in Education, College Freshmen, Business Administration Education
Treado, Charles – ProQuest LLC, 2018
The overarching purpose of this study was to improve upon critical thinking through the use of scenario-based design challenge interventions. The study was conducted within an introductory graphic arts course in higher education that focused upon Adobe Photoshop and image manipulation tools, techniques, and terminology. Twelve introductory level…
Descriptors: Critical Thinking, Thinking Skills, Skill Development, Graphic Arts
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