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Showing 1 to 15 of 58 results Save | Export
Jennifer D. Waid – ProQuest LLC, 2024
Advances in the use of technology in the classroom have not changed the fact that handwriting remains a primary occupation of students throughout their educational careers. A recent study stated that "up to 27% of children in elementary school are reported to have handwriting problems" (Steinhart et al., 2021, p.2). Despite this fact,…
Descriptors: Handwriting, Writing Readiness, Skill Development, Elementary School Students
Alma M. Sanchez – ProQuest LLC, 2024
This qualitative study examined the impact of high school instructional technology on college students' academic strategies. It examined the historical and modern advancements of technology in education, uncovering significant milestones in technology integration within classrooms in the United States. Using a narrative inquiry approach grounded…
Descriptors: Research Universities, Technology Uses in Education, Educational Technology, Technology Integration
Peterson, Sarah E. – ProQuest LLC, 2023
Instructors are steadily incorporating collaborative learning technology into their online classes to help promote effective learning strategies. A learning management system (LMS), such as Blackboard, offers their own collaborative technologies, but some instructors are turning to free and open source system (FOSS) to conduct these collaborative…
Descriptors: Technology Integration, Learning Management Systems, Open Educational Resources, Cooperative Learning
Reagan L. Mergen – ProQuest LLC, 2024
Mathematics literacy, which encompasses vital life skills such as learning to communicate and justify reasoning, is important for all people throughout their lives. Technology tools such as technology-based graphic organizers (TBGOs) provide universal accessibility supports for learners who experience difficulties with a variety of aspects of…
Descriptors: Equal Education, Educational Technology, Instructional Materials, Self Management
Vipin Verma – ProQuest LLC, 2021
Serious or educational games have been a subject of research for a long time. They usually have game mechanics, game content, and content assessment all tied together to make a specialized game intended to impart learning of the associated content to its players. While this approach is good for developing games for teaching highly specific topics,…
Descriptors: Educational Games, Game Based Learning, Instructional Design, Program Content
Letha Marie Mellman – ProQuest LLC, 2020
This e-Delphi study explored learning approaches, as defined by Generation Z (Gen Z) learners, in online academic settings and nonacademic settings. It also considered differences between the two panels (38 participants in each panel, representing 39 states) of learners (Academic and Nonacademic) and compared current literature-supported best…
Descriptors: Generational Differences, Online Courses, Electronic Learning, Best Practices
Volodymyr Lazar – ProQuest LLC, 2022
Like many other areas of human knowledge, the field of language learning has undergone changes as a consequence of the application of digital technologies. Extensive exposure and anytime and anywhere access availability to data in a second or foreign language (L2) bring almost unlimited learning opportunities for digital age students, which…
Descriptors: Second Language Learning, Learning Strategies, Language Skills, Student Characteristics
Pepper Erlinger – ProQuest LLC, 2021
The purpose of this qualitative descriptive case study is to benefit our understanding of the potential of online homework as it relates to developing and supporting students' self-regulated learning (SRL). This descriptive case study explores the use of self-regulated learning (SRL) strategies reported by students in the context of completing…
Descriptors: Middle School Students, Homework, Educational Technology, Technology Uses in Education
Ferrara, Lisa Ann – ProQuest LLC, 2017
Self-regulated learning with online resources is a prevalent experience for today's learners, but these online learning opportunities frequently yield disappointing results when considering students' learning outcomes. The current research examined the impact of different forms of navigational scaffolds to help learners self-regulate their…
Descriptors: Learning Strategies, Metacognition, Educational Resources, Electronic Learning
Theophile Owona Awana – ProQuest LLC, 2021
In this qualitative study, I explored the activities and/or strategies used by international undergraduate students at junior and senior levels to mitigate the dual barriers of using a Learning Management System in an academic setting and English for Academic Purposes in a United States southwestern university. Five international undergraduate…
Descriptors: Undergraduate Students, Language Acquisition, College Seniors, College Students
Ivana Rich – ProQuest LLC, 2021
The purpose of this study was to examine the impact of the Livescribe™ Symphony smartpen and the Cornell note-taking strategy on the lecture comprehension and quality of written notes of college student-athletes with learning disabilities. To explore educational tools and strategies that can assist students with learning disabilities in overcoming…
Descriptors: Action Research, Handheld Devices, Technology Uses in Education, Notetaking
Hoda Harati – ProQuest LLC, 2021
Adaptive Learning, as a new online learning environment, intends to individualize the learning experience for each individual learner. Adaptive Learning suffers many shortcomings, as the date of the publication of this dissertation, however, it is considered the next generation of the learning environment for at least the next twenty years;…
Descriptors: Learning Strategies, Academic Achievement, Student Attitudes, Self Management
Holmes, Jeffrey Brandon – ProQuest LLC, 2016
This dissertation is about videogames. It is also about teaching, and the ways videogame design represents good teaching. However, this dissertation is not about videogames alone. It makes broad claims about teaching in- and out-of-schools in the 21st Century. Over the last few decades many scholars have been impressed by the rich forms of…
Descriptors: Video Games, Educational Technology, Technology Uses in Education, Teaching Methods
Agee, Rebecca G. – ProQuest LLC, 2018
The leading characteristics of persons with autism spectrum disorder include challenging communication practices and asocial reactions which are the outcome of uncommon human sensory processes. As a result, adverse learning practices, outcomes, and greater dropout rates often outline the community college experience for students with ASD. The…
Descriptors: Case Studies, Self Efficacy, Learning Strategies, Student Experience
Khan, Bibi Rabia – ProQuest LLC, 2018
The purpose of this study was to evaluate whether supplemental instruction and online homework can improve student performance and understanding in a first-semester calculus course at a large urban four-year college. The study examined the metacognitive and study skills and posttest scores of students. The study also focused on students' and…
Descriptors: Homework, Undergraduate Students, College Mathematics, Calculus
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