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Jr. Joseph Tele Isaac – ProQuest LLC, 2023
Initiatives geared toward broadening participation in computing research have addressed the longstanding underrepresentation of various populations - including women, Black people, Latinx people, and persons with disabilities. Although there has been an increase in underrepresented populations participating in computing, building upon these…
Descriptors: African American Students, Males, Adolescents, Computer Science
Juan R. LopezGomez – ProQuest LLC, 2021
The growth in the Latino population counts for half of the national population growth in the U.S, and that growth continues. Nevertheless, the gap in post-secondary educational attainment for Latinos is wide compared to whites and other non-Hispanics. Fewer Latino males are enrolling in science, technology, engineering, and mathematics…
Descriptors: Latin Americans, Males, Postsecondary Education, Educational Attainment
Gosha, Kinnis – ProQuest LLC, 2013
This dissertation presents the design, development and short-term evaluation of an embodied conversational agent designed to mentor human users. An embodied conversational agent (ECA) was created and programmed to mentor African American computer science majors on their decision to pursue graduate study in computing. Before constructing the ECA,…
Descriptors: STEM Education, African American Students, Mentors, Computer Science Education
DiSalvo, Elizabeth Betsy – ProQuest LLC, 2012
The implementation of a learning environment for young African American males, called the Glitch Game Testers, was launched in 2009. The development of this program was based on formative work that looked at the contrasting use of digital games between young African American males and individuals who chose to become computer science majors.…
Descriptors: African Americans, Males, Video Games, Computer Games
Buse, Alleta Carol – ProQuest LLC, 2009
The purpose of this dissertation was to gain new insight into video game playing, exposure, and preferences as well as perceptions toward success with computers between students in computer related disciplines (CRD) and students in non computer related disciplines (NCRD). Perceptions toward success with computers were measured using a slightly…
Descriptors: Undergraduate Students, Video Games, Females, Self Efficacy
Wade, Melanie – ProQuest LLC, 2010
Girls and women continue to be underrepresented in high school Advanced Placement computer science courses, undergraduate and graduate computer science programs at colleges and universities, and engineering programs and related careers. This is not to suggest that public schools train students to fulfill specific job needs, yet it is evident that…
Descriptors: Core Curriculum, Equal Education, Advanced Placement, Focus Groups