NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 8 results Save | Export
Wilson, Jahi – ProQuest LLC, 2023
The purpose of the current study was to examine the effectiveness of virtual reality as a creative adaptive learning tool to help participants control their perceived stress and, in turn, their psychological well-being. The study leveraged humanistic learning theory to conceptualize findings. 353 participants were recruited from five high schools…
Descriptors: Computer Simulation, Anxiety, Well Being, Prediction
Skinner, Timothy J. – ProQuest LLC, 2023
There have been few, if any, metacognitive studies conducted on what community college students think about their learning when augmented reality technology is introduced to the learning environment. This qualitative collective case study looked at how emerging technologies, specifically augmented reality, within a community college classroom…
Descriptors: Community College Students, Student Attitudes, Metacognition, Simulated Environment
Parvin K. Taraz – ProQuest LLC, 2020
The purpose of this study was to explore the effect of mindfulness coaching on preservice teachers' self-efficacy and mindfulness, utilizing a mixed-reality simulation environment. Data was collected via a concurrent embedded mixed methods design. This study involved a treatment group of preservice teacher participants that received mindfulness…
Descriptors: Metacognition, Coaching (Performance), Preservice Teachers, Self Efficacy
Amy Bliss McHugh – ProQuest LLC, 2024
Intercultural competence (IC) is essential for fostering meaningful interactions and understanding in diverse environments, particularly in today's pluralistic societies. The impacts of both intercultural competence and incompetence are profound, shaping relationships and outcomes in various ways. Many definitions of IC emphasize being 'effective'…
Descriptors: Intercultural Communication, Cultural Awareness, Computer Mediated Communication, Metacognition
Rua M. Williams – ProQuest LLC, 2020
Executive functions (EF) are a collection of cognitive domains governing task initiation, motor planning, attention, and goal-oriented action. Difficulties with EF have marked impacts on adaptive living skills, learning outcomes, and quality of life for people with cognitive and psychosocial disabilities, as well as the broader population. While…
Descriptors: Computer Simulation, Executive Function, Metacognition, Disabilities
Deborah L. Simonton – ProQuest LLC, 2021
The purpose of this study was to explore the perceptions of undergraduate, prelicensure nursing students, in a public university in the Northeast, utilizing brief mindfulness interventions as a method of coping with the anxiety associated with high fidelity patient simulation (HFPS) during the COVID-19 pandemic. Fifty-seven students enrolled in an…
Descriptors: Nursing Education, Student Attitudes, Metacognition, Undergraduate Students
Cool, Kathleen L. – ProQuest LLC, 2013
This study explored how avid users of "Second Life" ("SL") experience and make meaning of informal learning activities in virtual art museums and similar cultural spaces through their avatars. While recent literature has laid the groundwork for studying student engagement and formal learning, the lacuna of research bound by the…
Descriptors: Phenomenology, Informal Education, Learning Processes, Hermeneutics
Scoresby, Jon M. – ProQuest LLC, 2011
The objective of this study was to investigate the effects on a student's metacognition, reflection, and learning in a specifically designed educational simulation supported by unique technology. The simulation allows players' actions to be recorded for the purpose of review to identify mistakes. The simulation also allows students to start at and…
Descriptors: Metacognition, Computer Simulation, Computer Assisted Instruction, Reflection