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Ryan C. Bleile – ProQuest LLC, 2021
Since near the very beginning of electronic computing, Monte Carlo particle transport has been a fundamental approach for solving computational physics problems. Due to the high computational demands and inherently parallel nature of these applications, Monte Carlo transport applications are often performed in the supercomputing environment. That…
Descriptors: Monte Carlo Methods, Computers, Computer Oriented Programs, Models
Wilson, Jeffery A. – ProQuest LLC, 2012
Agencies need to collaborate with each other to perform missions, improve mission performance, and find efficiencies. The ability of individual government agencies to collaborate with each other for mission and business success and efficiency is complicated by the different techniques used to describe their Enterprise Architectures (EAs).…
Descriptors: Architecture, Public Agencies, Federal Government, Taxonomy
Wu, Wei – ProQuest LLC, 2010
Building information modeling (BIM) and green building are currently two major trends in the architecture, engineering and construction (AEC) industry. This research recognizes the market demand for better solutions to achieve green building certification such as LEED in the United States. It proposes a new strategy based on the integration of BIM…
Descriptors: Buildings, Models, Sustainability, Conservation (Environment)
Babalola, Olubi Oluyomi – ProQuest LLC, 2011
The study addresses the automated translation of architectural drawings from 2D Computer Aided Drafting (CAD) data into a Building Information Model (BIM), with emphasis on the nature, possible role, and limitations of a drafting language Knowledge Representation (KR) on the problem and process. The central idea is that CAD to BIM translation is a…
Descriptors: Architectural Education, Building Design, Architecture, Drafting
Wan, Peng-Hui Maffee – ProQuest LLC, 2011
Wayfinding is a kind of spatial riddle that people encounter almost daily. Although it has been well documented that wayfinding elements--namely, environmental cues, people and time--significantly influence wayfinding, there has been little work done to examine the effectiveness of those influences. In particular, the notion of wayfindingly…
Descriptors: Research Problems, Cues, Architecture, Visualization
Jabbour, Ghassan – ProQuest LLC, 2010
The increasing proliferation of globally interconnected complex information systems has elevated the magnitude of attacks and the level of damage that they inflict on such systems. This open environment of intertwined financial, medical, defense, and other systems has attracted hackers to increase their malicious activities to cause harm or to…
Descriptors: Computer Software, Information Systems, Computers, Databases
Berry, Maryanne Susan – ProQuest LLC, 2010
This study examines a project through which elementary school and high school students collaborated with university Architecture/New Media students in building models of virtual, immersive libraries. It presents the project in the context of multiple and cross-disciplinary fields currently investigating the use of virtual and immersive…
Descriptors: School Activities, Architecture, Virtual Classrooms, Grade 6
Xin, Mingdi – ProQuest LLC, 2009
The enterprise software market is seeing the rise of a new business model--selling Software-as-a-Service (SaaS), in which a standard piece of software is owned and managed remotely by the vendor and delivered as a service over the Internet. Despite the hype, questions remain regarding the rise of this new service model and how it would impact the…
Descriptors: Motivation, Internet, Vendors, Strategic Planning
Kim, Chung On – ProQuest LLC, 2010
Many people in general think that digital game environment has potential as a learning environment. However, empirical research in digital game environment and education is a still relative young field, so to create a digital learning environment where students are actively engaged in the learning process is a great challenge. In part, it has been…
Descriptors: Learning Theories, Intelligent Tutoring Systems, Educational Environment, Educational Games