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Ren, Shuo – ProQuest LLC, 2019
There has been an increase in the use of virtual reality (VR) technology in the education community since VR is emerging as a potent educational tool that offers students with a rich source of educational material and makes learning exciting and interactive. With a rise of popularity and market expansion in VR technology in the past few years, a…
Descriptors: Educational Technology, Science Laboratories, Computer Simulation, Active Learning
Kim, Hyo-Jeong – ProQuest LLC, 2012
Although software has been studied with technology adoption and training research, the study of specific software features for professional groups has been limited. To address this gap, I researched the impact of software features of varying complexity on internal audit (IA) professionals. Two studies along with the development of training…
Descriptors: Computer Software, Computer Software Selection, Computer Attitudes, Computer Use
Liu, Yipeng – ProQuest LLC, 2009
Network externalities or alternatively termed network effects are pervasive in computer software markets. While software vendors consider pricing strategies, they must also take into account the impact of network externalities on their sales. My main interest in this research is to describe a firm's strategies and behaviors in the presence of…
Descriptors: Information Technology, Competition, Computer Software, Cost Effectiveness
Vandover, William Frederick – ProQuest LLC, 2013
This study examines the factors that influence the creation, purchase, and selection of free instructional technology. Specifically, this study uses the RIPPLES Model to examine the perceptions and reflections of instructional technology directors and staff members with regard to the Resources, Infrastructure, People, Policies, Learning,…
Descriptors: Educational Technology, Decision Making, Liberal Arts, Small Colleges