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Sean McLaughlin – ProQuest LLC, 2023
Classroom engagement is critical to academic success for high school students (Marks, 2000). Increasing student classroom engagement can improve academic performance and student self-confidence (Reeve, 2013). This study aims to determine how student classroom engagement is impacted by the use of immersive virtual reality (VR) video. This study…
Descriptors: Learner Engagement, High School Students, Video Technology, Computer Simulation
R. Thomas Richardson – ProQuest LLC, 2017
This study tested the proposition that the Augmented Reality Sandbox's (ARS) user-interaction from tactile sensory feedback and a realistic 3D perspective improved topographic map comprehension among novice users with reduced cognitive load compared to the same instruction and practice from a 2D topographic map. Undergraduate students were…
Descriptors: Computer Simulation, Simulated Environment, Cognitive Processes, Difficulty Level