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Al-Makhzoomy, Alaa Khalaf – ProQuest LLC, 2018
The study investigated the effect of Game Development-Based Learning (GDBL) on the ability of IT undergraduates in Jordanian universities to define the concepts of computer programming and Object-Oriented Programming (OOP) and their ability to program in C++. An instruction was designed for an eight-week-long online course to allow the…
Descriptors: Foreign Countries, Games, Information Technology, Undergraduate Students
Velez, Martin – ProQuest LLC, 2019
Software is an integral part of our lives. It controls the cars we drive every day, the ships we send into space, and even our toasters. It is everywhere and we can easily download more. Software solves many real-world problems and satisfies many needs. Thus, unsurprisingly, there is a rising demand for software engineers to maintain existing…
Descriptors: Computer Science Education, Programming, Introductory Courses, Computer Software
Rajagopal Sankaranarayanan – ProQuest LLC, 2022
Teaching and learning in introductory programming courses is an overwhelming task for many course instructors and learners. Given the rise of digital and technological advancements, it is only wise to use these affordances for education. Microlearning is a successful technology-enhanced learning format with many features that might help…
Descriptors: Introductory Courses, Databases, Programming, Concept Formation
Assignon, Selom – ProQuest LLC, 2018
The problem of low student completion rates in distance learning courses remains one of the major issues that institutions of higher learning face. Efforts by school administrators to reverse this trend have so far produced mixed results. The rapid expansion of distance learning has encouraged many institutions to move more courses online,…
Descriptors: Academic Achievement, Computer Science Education, Online Courses, Distance Education
Rachmatullah, Arif – ProQuest LLC, 2021
This dissertation conducted a science classroom intervention using two instructional approaches, computational modeling and paper-based pictorial modeling, in the context of food webs. A series of research papers were written on the impact of the intervention on students' attitudes and learning, and on teachers via professional development and…
Descriptors: Teaching Methods, Science Instruction, Food, Intervention
Anderson, Lynne – ProQuest LLC, 2018
The purpose of this action research study was to measure the transactional distance of computer science students who participated in an online virtual community after completing a college preparation program. Using data and results generated from previous cycles of research I developed and moderated an online virtual community designed to lessen…
Descriptors: Online Courses, Course Content, Computer Simulation, Computer Science Education
Polo, Blanca J. – ProQuest LLC, 2013
Much research has been done in regards to student programming errors, online education and studio-based learning (SBL) in computer science education. This study furthers this area by bringing together this knowledge and applying it to proactively help students overcome impasses caused by common student programming errors. This project proposes a…
Descriptors: Computer Science Education, Programming, Online Courses, Electronic Learning
Heiner, Cecily – ProQuest LLC, 2009
Students in introductory programming classes often articulate their questions and information needs incompletely. Consequently, the automatic classification of student questions to provide automated tutorial responses is a challenging problem. This dissertation analyzes 411 questions from an introductory Java programming course by reducing the…
Descriptors: Programming, Information Needs, Online Courses, Teaching Assistants