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Steffenie Williams – ProQuest LLC, 2024
Play is an important dimension of learning for all students. When students are allowed to play, amazing things happen. Students start to tell stories, explore new concepts, and learn in authentic ways. Some of these experiences are constructed with peers, while others are created individually. Discoveries are made by connecting one student's ideas…
Descriptors: Play, Learning Processes, Ethnography, Student Interests
Herder, Tiffany – ProQuest LLC, 2023
Educational video games often engage students intuitively with visuals with quick, responsive actions to immerse students in authentic disciplinary practice. In contrast, typical formal learning environments engage students in conscious reflection with visual representations to understand underlying disciplinary concepts. Research has examined how…
Descriptors: Educational Games, Video Games, Play, Learning Processes
Gabriella N. Caruso – ProQuest LLC, 2023
Play is an important component of a child's development and learning. Research studies on play therapy have shown the benefits it has on developmental areas such as behavior control, assertiveness, task orientation, and social skills. Primary Project is a school-based play intervention which has consistently shown improved social and emotional…
Descriptors: Child Development, Early Childhood Education, Play, Intervention
Cynthia Dawn Lee – ProQuest LLC, 2021
The purpose of this study was to examine the phenomena of play by exploring kindergarten teachers' perceptions of play, specifically investigating teachers' perspectives on the importance of play, the role of the educator in play, and the changing face of play in response to evolving academic standards. This study utilized the qualitative approach…
Descriptors: Kindergarten, Preschool Teachers, Teacher Attitudes, Play
Xintian Tu – ProQuest LLC, 2024
This dissertation investigates how embodied learning within a Mixed Reality (MR) environment supports young children's science learning, focusing on a honeybee system. To do so, I designed three types of activities within an MR environment to enable young children to assume different perspectives as they create embodied models of honeybees as…
Descriptors: Young Children, Computer Simulation, Science Education, Learning Processes
Alexis Gilmore Brown – ProQuest LLC, 2023
The number of children attending state-funded early childhood education (ECE) programs, centers, or school-based preschool programs has increased over the last two decades and continues to rise steadily. These ECE programs use play as the main learning tool for their young students. Research illustrates the many benefits of using play as a…
Descriptors: Play, Paraprofessional Personnel, Preschool Teachers, Teacher Attitudes
Rachel A. Larimore – ProQuest LLC, 2021
This dissertation was driven by a need to better understand how the growing movement of nature-based education, particularly nature-based preschools, compares to more conventional approaches. This dissertation analyzed videos of preschool teaching to describe nature-based teaching practices, particularly around the outdoors as a classroom and a…
Descriptors: Outdoor Education, Comparative Analysis, Environmental Education, Video Technology
Fisher, Sharyn – ProQuest LLC, 2013
This dissertation looks at the nature of creativity and what it takes to create a creative environment between the home environment and the elementary classrooms. Children make meaning best through play, creativity and problem-solving; this theory is built on Vygotsky's zone of proximal development (1978) alongside schema theory and Sternberg…
Descriptors: Creativity, Elementary School Students, Emergent Literacy, Play
Reynolds-Blankenship, Tara – ProQuest LLC, 2013
As part of human development, technology plays an important role in many children's lives. As digital technologies continue to permeate aspects of many children's everyday lives, educators are integrating digital technologies into classroom practices and, as such, have created a need to examine the ways in which children use technologies in their…
Descriptors: Kindergarten, Handheld Devices, Technology Uses in Education, Play
Hung, Chia Yuan – ProQuest LLC, 2009
Despite the growing number of studies on video games, there are still gaps in video game research, especially when it comes to describing the situated (in situ) actions of gameplay. The study explores the locally-produced meaning-making practices of video game players, and analyzes gameplay as it occurs, not as a post hoc, reconstructed event, but…
Descriptors: Play, Video Games, Adolescents, Case Studies