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Harris, Matthew E. – ProQuest LLC, 2016
The purpose of this study was to identify and examine existing technology acceptance constructs as they relate to end-user participation in training programs. By analyzing technology acceptance constructs and their fit with existing training paradigms, it was expected that there would be a significant increase in use behavior as defined in the…
Descriptors: Computer Attitudes, Adoption (Ideas), Training, Use Studies
Morgan, Mia Lynn – ProQuest LLC, 2015
Two questions drove this case study. 1) To what extent does playing the online computer game Minecraft at home in a multiplayer environment impact a player's media literacy skills of analysis, evaluation, and access? 2) To what extent does playing the online computer game Minecraft at home in a multiplayer environment impact a player's 21st…
Descriptors: Media Literacy, Computer Literacy, Computer Games, Case Studies
Lampi, Evans – ProQuest LLC, 2013
The effectiveness of using virtual labs to train students in computer networking skills, when real equipment is limited or unavailable, is uncertain. The purpose of this study was to determine the effectiveness of using virtual labs to train students in the acquisition of computer network configuration and troubleshooting skills. The study was…
Descriptors: Foreign Countries, Simulated Environment, Computer Simulation, Teaching Methods
Ragin, Tracey B. – ProQuest LLC, 2013
Fundamental computer skills are vital in the current technology-driven society. The purpose of this study was to investigate the development needs of students at a rural community college in the Southeast who lacked the computer literacy skills required in a basic computer course. Guided by Greenwood's pragmatic approach as a reformative force in…
Descriptors: Administrator Attitudes, Community Colleges, Two Year College Students, Computer Literacy
Mingo, Wendye Dianne – ProQuest LLC, 2013
This study attempts to determine if authentic learning strategies can be used to acquire knowledge of and increase motivation for computational thinking. Over 600 students enrolled in a computer literacy course participated in this study which involved completing a pretest, posttest and motivation survey. The students were divided into an…
Descriptors: Learning Strategies, Computation, Thinking Skills, Computer Literacy
Southall, Sarah Parker – ProQuest LLC, 2012
The purpose of this mixed-method study was to investigate digital native preservice teachers' self-efficacy beliefs regarding their technology experiences and skills at the beginning and at the end of their field placement semester. Digital natives, as defined by Prensky (2001), are students born after 1980 who have been raised with digital media…
Descriptors: Preservice Teachers, Self Efficacy, Student Attitudes, Technology Integration
Morris, Kathleen M. – ProQuest LLC, 2010
Today's college students are often labeled the "Net Generation" and assumed to be computer savvy and technological minded. Exposure to and use of technologies can increase self-efficacy regarding ability to complete desired computer tasks, but students arrive on campuses unable to pass computer proficiency exams. This is concerning because some…
Descriptors: Self Efficacy, Computer Literacy, Computer Science Education, College Students