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Showing 1 to 15 of 54 results Save | Export
Karen Dan Wang – ProQuest LLC, 2023
Digital learning environments are becoming increasingly ubiquitous as a wide range of EdTech products and services enter classrooms and households across the globe. One salient attribute of these environments is their capacity to generate large amounts of data as students interact with the technology. These data logs can help construct a detailed…
Descriptors: Educational Technology, Electronic Learning, Data Collection, Problem Solving
Tenchita Alzaga Elizondo – ProQuest LLC, 2022
Given the well documented fact students often struggle with proof and proof-related activity for various reasons, more educators have shifted to incorporating pedagogies involving collaborative learning given their benefits to student learning. However, there is still surprisingly little research focused on the nature of students' collaborative…
Descriptors: Online Courses, Synchronous Communication, Cooperative Learning, Listening
Slki Narae Lim – ProQuest LLC, 2024
Computational thinking (CT) is a critical problem-solving skill that can help students be successful in school and the 21st-century workplace (Wing, 2006). This project builds on past research showing that educational robotics can be a useful and cost-effective means to teach CT to primary school students. Past research has not yet resolved…
Descriptors: Elementary School Students, Computation, Thinking Skills, Skill Development
Reagan L. Mergen – ProQuest LLC, 2024
Mathematics literacy, which encompasses vital life skills such as learning to communicate and justify reasoning, is important for all people throughout their lives. Technology tools such as technology-based graphic organizers (TBGOs) provide universal accessibility supports for learners who experience difficulties with a variety of aspects of…
Descriptors: Equal Education, Educational Technology, Instructional Materials, Self Management
Anila Das – ProQuest LLC, 2023
This research study examined the implementation of an extended reality (XR) lab on a community college campus to facilitate student and faculty access to immersive learning resources. The study, conducted during one skills day, involved 46 students and was designed to understand if integrating immersive VR into emergency medical technician (EMT)…
Descriptors: Educational Innovation, Community Colleges, Community College Students, Computer Simulation
Emmanuel Johnson – ProQuest LLC, 2021
Research in artificial intelligence has made great strides in developing 'cognitive tutors' that teach a range of technical skills. These automated tutors allow students to practice, observe their mistakes, and provide personalized instructional feedback. Evidence shows that these methods can increase learning above and beyond traditional…
Descriptors: Artificial Intelligence, Skill Development, Interpersonal Competence, Conflict Resolution
Opeyemi Peter Ojajuni – ProQuest LLC, 2023
This research study employed quantitative and qualitative designs to explore the impact of immersive technology on the Computational Thinking (CT) capabilities of students enrolled in an engineering program at a Historically Black College or University (HBCU). The quantitative study in this research employs a survey design approach to explore the…
Descriptors: Engineering Education, Mental Computation, Thinking Skills, Computer Simulation
Christopher Russell – ProQuest LLC, 2022
Online courses have become an important part of a student's academic career. The variety and number of online course offerings grow each year. Unfortunately, there are a few drawbacks to current online courses, including differences between success rates of general education courses and their face-to-face counterparts. Current research indicates…
Descriptors: Electronic Learning, STEM Education, Outcomes of Education, Interpersonal Relationship
Erick Sanchez Suasnabar – ProQuest LLC, 2021
Participatory Learning (PL) integrates several learning approaches, engaging students throughout the entire assignment process for both online and face-to-face courses. Beyond simply providing a solution, students also craft a problem (problem-based learning), grade each other (peer assessment and feedback), evaluate themselves (self-assessment),…
Descriptors: Cooperative Learning, Student Participation, Educational Technology, Technology Integration
Mohammed Alzaid – ProQuest LLC, 2022
Distributed self-assessments and reflections empower learners to take the lead on their knowledge gaining evaluation. Both provide essential elements for practice and self-regulation in learning settings. Nowadays, many sources for practice opportunities are made available to the learners, especially in the Computer Science (CS) and programming…
Descriptors: Learning Analytics, Self Evaluation (Individuals), Programming, Problem Solving
Lenhart, Christopher Adam, Sr. – ProQuest LLC, 2022
Teachers use digital activities for student collaboration; however, it is not known what digital collaboration strategies teachers implement, nor how they perceive students' ability to apply collaboration skills in a digital environment. It is necessary to understand strategies needed by students to be able to collaborate in a digital environment.…
Descriptors: Educational Technology, Technology Uses in Education, Secondary School Teachers, Teacher Attitudes
Massa Mafi – ProQuest LLC, 2022
This practitioner action research study explored features of NGSS-based pedagogies to improve secondary education student engagement, critical thinking, and collaborative problem-solving. It examined ways that constructivist pedagogies might encourage students to understand science by putting their skills and knowledge into practice as young…
Descriptors: Action Research, Secondary School Teachers, Secondary Education, Learner Engagement
Kathy L. S. Garneau – ProQuest LLC, 2023
A theoretical framework grounded in constructionism and pragmatism theories supported research on learning by doing. This framework underpinned the purpose of this qualitative case study to explore how K-8 STEM teachers facilitated projects utilizing innovative technologies to solve community-based problems. The problem was a lack of connection…
Descriptors: Kindergarten, Grade 1, Grade 2, Grade 3
Hosseini, Roya – ProQuest LLC, 2018
My dissertation is situated in the field of computer science education research, specifically, the learning and teaching of programming. This is a critical area to be studied, since, primarily, learning to program is difficult, but also, the need for programming knowledge and skills is growing, now more than ever. This research is particularly…
Descriptors: Computer Science Education, Educational Technology, Programming, Skill Development
Timothy Berndt – ProQuest LLC, 2021
The prominence of virtual reality (VR) in the educational field has grown in recent years due to increased availability and lower costs. I conducted a global study regarding how pioneering K-12 teachers use VR to engage students in learning activities. The purpose of this qualitative case study was to identify how and why teachers used VR for…
Descriptors: Computer Simulation, Technology Uses in Education, Educational Technology, Elementary School Teachers
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