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Seyed Saman Saboksayr – ProQuest LLC, 2024
Graph Signal Processing (GSP) plays a crucial role in addressing the growing need for information processing across networks, especially in tasks like supervised classification. However, the success of GSP in such tasks hinges on accurately identifying the underlying relational structures, which are often not readily available and must be inferred…
Descriptors: Networks, Topology, Graphs, Information Processing
Kerr, Deirdre Song – ProQuest LLC, 2014
Educational video games have the potential to be used as assessments of student understanding of complex concepts. However, the interpretation of the rich stream of complex data that results from the tracking of in-game actions is so difficult that it is one of the most serious blockades to the use of educational video games or simulations to…
Descriptors: Video Games, Educational Games, Data Collection, Data Analysis
Gresens, Ay-Shin – ProQuest LLC, 2011
Teaching math problem solving has been a challenge for many educators, especially in Title I schools. Textbooks provided by the district under study were the primary source of math instructional material. Moreover, the instruction of computation was the method used for preparing students for success with later problem solving lessons. The lack of…
Descriptors: Reading Comprehension, Test Results, Academic Standards, Problem Solving
Solomon, Michael R. – ProQuest LLC, 2010
Web-based self-management interventions (W-SMIs) are designed to help a large number of chronically ill people become more actively engaged in their health care. Despite the potential to engage more patients in self-managing their health, the use of W-SMIs by patients and their clinicians is low. Using a self-management conceptual model based on…
Descriptors: Self Efficacy, Patients, Social Change, Inferences
Kneller, Matthew F. – ProQuest LLC, 2009
The primary purpose of this research was to understand how comics fulfill the role of anchor in an anchored instruction learning environment. Anchored instruction addresses the inert knowledge problem through the use of realistic multimedia stories, or "anchors," that embed a problem and the necessary data to solve it within the narrative. In the…
Descriptors: Cartoons, Role, Relevance (Education), Qualitative Research