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Albuquerque Mendes, Beatriz Dixo Sousa – ProQuest LLC, 2018
This research investigates the responses of three individuals engaging with the Super Mario World (SMW) platform videogame glitches, and how they learned to solve the problem without formal help. This investigation was chosen because it explores connections between media literacy, critical thinking, and play in adults in the context of responding…
Descriptors: Video Games, Computer Software, Error Correction, Problem Solving
Thwaits, Anne Y. – ProQuest LLC, 2016
What is the nature of art/science collaborations in museums? How do art objects and activities contribute to the successes of science centers? Based on the premise that art exhibitions and art-based activities engage museum visitors in different ways than do strictly factual, information-based displays, I address these questions in a case study…
Descriptors: Play, Inquiry, Problem Solving, Museums
Washington, Dora Jean – ProQuest LLC, 2018
This study explored the learning experiences of higher education students who suffered childhood trauma (CT). Eleven participants both undergraduate and graduate who attended a Midwestern university self-identified as CT survivors. There was research on the negative impact of CT on learning in children and adolescents, as well as posttraumatic…
Descriptors: Trauma, Learning Experience, Graduate Students, Undergraduate Students
Spilde, Amy – ProQuest LLC, 2013
The need for improved mathematics education in many of America's schools that serve students from low income households has been extensively documented. This practical action research study, set in a suburban Title I school with a primarily Hispanic, non-native English speaking population, is designed to explore the effects of the progression…
Descriptors: Mathematics Instruction, Elementary School Students, Problem Solving, Cognitive Processes
Seacrest, Deborah E. – ProQuest LLC, 2011
This dissertation is a case study focused on the question, "What are students' attitudes toward school mathematics and toward nonroutine math problems and mathematical games?" It addresses the definitions of some of those terms and then moves on to a literature review that suggests that some change in the curriculum may be needed. In an attempt to…
Descriptors: Student Attitudes, State Standards, Mathematics Instruction, Case Studies
Holmes, Lisa Marie – ProQuest LLC, 2012
The purpose of this study was to determine ways "Digital Biographies," a Project Based Learning Unit, developed 21st century skills while simultaneously supporting NCLB accountability standards. The main goal of this study was to inform professional practice by exploring ways to address two separate, seemingly opposing, demands of…
Descriptors: Active Learning, Student Projects, Educational Legislation, Federal Legislation
Koestler, Courtney – ProQuest LLC, 2010
In this dissertation, I present my attempts at designing an elementary mathematics methods course to support prospective teachers in developing an understanding of how to teach all students in learning powerful mathematics. To do this, I introduced them to teaching mathematics for equity and social justice by discussing ways to support students'…
Descriptors: Video Technology, Social Justice, Methods Courses, Teacher Education Curriculum