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Audrey Kate Eagle – ProQuest LLC, 2024
This dissertation in practice investigated and addressed the issue of low faculty engagement with instructional design support (IDS) office support services at a regional comprehensive university in the United States. The Performance Improvement/Human Performance Technology (PI/HPT) model used in this study is a practitioner-based performance…
Descriptors: Instructional Design, Universities, College Faculty, Models
Prupis, Sheri L. – ProQuest LLC, 2023
Drawing on Freire's Engaged Pedagogy as a theoretical framework, I investigated the manifestation of dialogical relationships between faculty and students in fully asynchronous online courses. Employing a post-intentional phenomenological methodology, I examined how students and faculty held varying expectations for relationships in asynchronous…
Descriptors: Learning Management Systems, Problem Solving, Teacher Student Relationship, Asynchronous Communication
Karen Jo Johnson – ProQuest LLC, 2020
The purpose of this study was to determine the effects of a simulation with worked examples on the creation of episodic memories and the troubleshooting ability of maintenance technician students. Previous research shows that domain knowledge, conceptual knowledge, strategic knowledge, and episodic memories are all required to successfully…
Descriptors: Simulation, Problem Solving, Memory, Troubleshooting
Jennifer Goldin-Weeks – ProQuest LLC, 2024
While contemporary mathematics education literature argues that curricular resources, such as textbooks, play a significant role guiding mathematics teachers in what and how they teach, it also shows that these resources often do not do what they say they will do, nor adhere to the standards they claim to further. When it comes to the most…
Descriptors: Mathematics Instruction, Web Sites, Textbooks, Common Core State Standards
Thomas Conmy – ProQuest LLC, 2023
The purpose of this meta-analysis was to investigate the effectiveness of the use of games as part of mathematics instruction on academic achievement in grades Kindergarten to 12 in the United States. There were 17 studies selected for investigation published from 2010 to 2023 that focused on game-based learning and mathematics. This meta-analysis…
Descriptors: Meta Analysis, Mathematics Instruction, Game Based Learning, Learning Management Systems
Rina Levy Cohen – ProQuest LLC, 2022
The aim of this study was to examine the relationship between common classroom help-seeking determinants (achievement goals, self-efficacy, prior knowledge, gender, and help-seeking perceptions) and help-seeking behaviors online (hint use percentage, latency of help seeking, answer attempt percentage, feedback level percentage, and seeking help…
Descriptors: Correlation, Help Seeking, Self Efficacy, Prior Learning
Epstein, Steven L. – ProQuest LLC, 2017
The successful implementation of an enterprise system requires training and end users in the new systems and procedures. There has been no research reporting a relationship between Domain Expertise (DE) and the successful implementation of an enterprise system. This study sought to begin filling this knowledge gap by exploring the relationship…
Descriptors: Expertise, Management Systems, Program Implementation, Competence
Robison, Tyler – ProQuest LLC, 2013
In software systems, having features of openness means that some of the internal components of the system are made available for examination by users. Researchers have looked at different effects of open systems a great deal in the area of educational technology, but also in areas outside of education. Properly used, openness has the potential to…
Descriptors: Problem Solving, Recordkeeping, Educational Technology, Management Systems
Jan Elizabeth Broussard – ProQuest LLC, 2011
In an effort to better prepare students to become productive members of the work force, educators must grant students the opportunities to become critical thinkers. Students need to be able to learn to inquire, create, and think critically in order to obtain meaningful information from the abundance of knowledge that is accessible to them through…
Descriptors: Problem Solving, Cooperative Learning, Internet, Electronic Learning