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Odom, Stephen A. – ProQuest LLC, 2017
The dynamics and progress of the integration of the electronic health record (EHR) into health-care disciplines have been described and examined using theories related to technology adoption. Previous studies have examined health-care clinician resistance to the EHR in primary care, hospital, and urgent care medical settings, but few studies have…
Descriptors: Electronic Publishing, Recordkeeping, Health Services, Behavior
Drobisz, Jack – ProQuest LLC, 2017
This research examined how four different animated pedagogical agent implementations, which focus on perceptual and inquiry arousal conditions of attention as defined in Keller's ARCS model of motivational design (Keller, 2009), impact English language learners' situational interest, cognitive load, and reading comprehension in online readings…
Descriptors: Second Language Learning, English (Second Language), Teaching Methods, Animation
Chen, Chieh-Yu – ProQuest LLC, 2017
Investigating the psychometric properties of a screening instrument for young children is necessary to ascertain its quality and accuracy. In light of the important role culture plays on human beliefs and parenting styles, a newly translated and adapted test needs to be studied. Evaluating outcomes on a translated version of a test may reveal…
Descriptors: Psychometrics, Screening Tests, Questionnaires, Social Development
Reneau, James M. – ProQuest LLC, 2013
This research looked at the process of the diffusion of an innovation in the context of smartphones with American senior citizens. The subject of diffusion, or spread of a technology, is a rich and varied topic with more than 60 years of research. Much of this diffusion research does not go beyond the study of the original acceptance of a new…
Descriptors: Handheld Devices, Telecommunications, Older Adults, Questionnaires
McCall, Megan O'Neill – ProQuest LLC, 2017
This study examined the effects of cooperative testing versus traditional or individual testing and the impacts on academic achievement, motivation toward science, and study time for 9th grade biology students. Research questions centered on weekly quizzes given in a flipped classroom format for a period of 13 weeks. The study used a mixed methods…
Descriptors: Individual Testing, Group Testing, Academic Achievement, Learning Motivation
Fannin-Carroll, Kristen D. – ProQuest LLC, 2014
The purpose of this study was to examine the relationship between math anxiety and academic success of developmental mathematics students at a Texas community college based on age, gender, and level of developmental mathematics program. A quantitative, casual-comparative design was used to determine relationships. A total of 185 developmental…
Descriptors: Correlation, Mathematics Anxiety, Mathematics Achievement, Developmental Studies Programs
Yildirim, Nilay – ProQuest LLC, 2013
This cross-case study examines the relationships between game design attributes and collaborative problem solving process in the context of multi-player video games. The following game design attributes: sensory stimuli elements, level of challenge, and presentation of game goals and rules were examined to determine their influence on game…
Descriptors: Video Games, Problem Solving, Cooperative Learning, Case Studies
Joo, Soohyung – ProQuest LLC, 2013
This study aims to investigate users' search tactic application and system support in using digital libraries. A user study was conducted with sixty digital library users. The study was designed to answer three research questions: 1) How do users engage in a search process by applying different types of search tactics while conducting different…
Descriptors: Search Strategies, Electronic Libraries, Users (Information), College Students
Lee, Nancy – ProQuest LLC, 2013
The current study explored the differential effects of two learning strategies, self-explanation and reading questions and answers, on students' test performance in the computer programming language JavaScript. Students' perceptions toward the two strategies as to their effectiveness in learning JavaScript was also explored by examining students'…
Descriptors: Programming Languages, Tests, Student Attitudes, Tutoring
Keener, Cheryl P. – ProQuest LLC, 2017
This research explored online graduate students' preferences using the Constructivist Internet-Based Learning Environment Survey (CILES) and how everyday learner attributes affected their preferences. The purpose of this study was to identify graduate students' preferences for various types of learning in order to aid designers with aligning…
Descriptors: Graduate Students, Educational Technology, Preferences, Student Attitudes
Li, Shanshan – ProQuest LLC, 2012
The purpose of this study was to investigate the instructional effectiveness of animated signals among learners with high and low prior knowledge. Each of the two treatments was presented with animated instruction either with signals or without signals on the content of how an airplane achieves lift. Subjects were eighty-seven undergraduate…
Descriptors: Instructional Effectiveness, Prior Learning, Undergraduate Students, Foreign Countries
Moore, Tracy Lynn – ProQuest LLC, 2012
The study attempted to determine whether the use of a series of reading and response assignments decreased students' perceptions of chemistry difficulty and enhanced students' perceptions of the relevance of chemistry in their everyday lives. Informed consent volunteer students enrolled in General Chemistry II at a community college in the…
Descriptors: Science Instruction, Chemistry, Relevance (Education), Two Year College Students
Chen, Yu-Chien – ProQuest LLC, 2013
Augmented reality (AR) is an interactive system that allows users to interact with virtual objects and the real world at the same time. The purpose of this dissertation was to explore how AR, as a new visualization tool, that can demonstrate spatial relationships by representing three dimensional objects and animations, facilitates students to…
Descriptors: Computer Simulation, Visualization, Spatial Ability, Animation
Simon, Nicole A. – ProQuest LLC, 2013
Virtual laboratory experiments using interactive computer simulations are not being employed as viable alternatives to laboratory science curriculum at extensive enough rates within higher education. Rote traditional lab experiments are currently the norm and are not addressing inquiry, Critical Thinking, and cognition throughout the laboratory…
Descriptors: Computer Simulation, Computer Uses in Education, Science Laboratories, Teaching Methods
Hama, Mika – ProQuest LLC, 2012
Since the mid-1990s, the link between recasts and L2 development has been extensively tested, and the results from those studies have largely demonstrated that recasts have a positive effect on L2 learning. With this firm support from previous empirical evidence, studies have begun to focus on how recasts assist learning and under what conditions…
Descriptors: Second Language Learning, College Students, Japanese, Second Language Instruction
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