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David J. Mawer – ProQuest LLC, 2024
The STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning model is touted by its proponents for its potential in broadening access and participation in STEM learning through deep, authentic engagement in integrated STEM and arts practices. One location STEAM learning occurs is the new media arts classroom, where learners use…
Descriptors: Art Education, STEM Education, Undergraduate Study, Multimedia Materials
Emmanuel Anthony Kornyo – ProQuest LLC, 2021
Human beings by nature have a predisposition towards learning and the exploration of the natural world. We are intrinsically intellectual and social beings knitted with adaptive cognitive architectures. As Foot (2014) succinctly sums it up: "humans act collectively, learn by doing, and communicate in and via their actions" and they…
Descriptors: Technology Uses in Education, Artificial Intelligence, STEM Education, Educational Technology
Antonio Estevan Martinez – ProQuest LLC, 2022
Undergraduate mathematics education research focused on Introduction to Proofs courses has gained traction as more students are experiencing challenges in their proof-based courses. While studies have analyzed the teaching and learning of proofs, there is a growing need for research in students' understanding of mathematical logic and set theory…
Descriptors: Mathematics Education, Mathematical Logic, Theories, Programming
Ti'Era D. Worsley – ProQuest LLC, 2022
Youth of color are severely underrepresented in STEM which is can be attributed to low socioeconomic status, lack of representation, varying levels of racism faced within different institutions and systems. Without proper support and representation, youth of color can begin to feel that STEM is not a field they identify with or feel they belong.…
Descriptors: Informal Education, STEM Education, Nontraditional Education, African American Children
Amanda M. Meek – ProQuest LLC, 2023
Despite high scores and abilities, girls lose interest in science and math throughout middle school. According to the Bureau of Labor Statistics, jobs in the computer science research field will grow 19% by 2026; however, only 18% of the bachelor's degrees in computer science are earned by women in the United States (ComputerScience.org, 2021).…
Descriptors: Problem Solving, Creativity, Programming, Computer Science
Hosseini, Roya – ProQuest LLC, 2018
My dissertation is situated in the field of computer science education research, specifically, the learning and teaching of programming. This is a critical area to be studied, since, primarily, learning to program is difficult, but also, the need for programming knowledge and skills is growing, now more than ever. This research is particularly…
Descriptors: Computer Science Education, Educational Technology, Programming, Skill Development
Bakke, Christine K. – ProQuest LLC, 2013
The purpose of this study is to examine whether participation in robotics provides opportunities for educational and professional skill development, significant enough to merit the recommendation of robotics courses as a part of mainstream curriculum offerings in K-12 schools. This non-experimental, mixed methods study examined current junior high…
Descriptors: Robotics, Junior High School Students, High School Students, Secondary Education