Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 4 |
Since 2016 (last 10 years) | 6 |
Since 2006 (last 20 years) | 7 |
Descriptor
Skill Development | 7 |
Video Games | 7 |
Instructional Effectiveness | 3 |
Thinking Skills | 3 |
Design | 2 |
Play | 2 |
Teaching Methods | 2 |
Visual Aids | 2 |
Achievement Tests | 1 |
Animals | 1 |
Arabs | 1 |
More ▼ |
Source
ProQuest LLC | 7 |
Author
Emihovich, Benjamin W. | 1 |
Eve Flores, Yennelly | 1 |
Fadjo, Cameron Lawrence | 1 |
Herder, Tiffany | 1 |
Keyes, Aislyn Anne Dewathe | 1 |
Lubna Abdullah Alzayyat | 1 |
Robert Hein | 1 |
Publication Type
Dissertations/Theses -… | 7 |
Education Level
Elementary Education | 2 |
Higher Education | 2 |
Grade 6 | 1 |
Grade 7 | 1 |
Intermediate Grades | 1 |
Junior High Schools | 1 |
Middle Schools | 1 |
Postsecondary Education | 1 |
Secondary Education | 1 |
Audience
Location
Pennsylvania (Pittsburgh) | 1 |
Laws, Policies, & Programs
Assessments and Surveys
Program for International… | 1 |
What Works Clearinghouse Rating
Keyes, Aislyn Anne Dewathe – ProQuest LLC, 2023
Human-driven threats are changing biodiversity and impacting ecosystem services (i.e., nature's contributions to society, henceforth 'services'). The consequences of biodiversity change for ecosystems and people are hard to predict because the loss of one species can trigger secondary extinctions of additional species when species interact (e.g.,…
Descriptors: Ecology, Biodiversity, Animals, Food
Herder, Tiffany – ProQuest LLC, 2023
Educational video games often engage students intuitively with visuals with quick, responsive actions to immerse students in authentic disciplinary practice. In contrast, typical formal learning environments engage students in conscious reflection with visual representations to understand underlying disciplinary concepts. Research has examined how…
Descriptors: Educational Games, Video Games, Play, Learning Processes
Eve Flores, Yennelly – ProQuest LLC, 2023
This investigation narrates how digital game playing while integrating augmented reality can help enhance higher-order thinking. Digital game playing, when referring to games played on computers, game consoles, or handhelds, can be considered a powerful learning tool in education. The central problem of this investigation lies in the fact that…
Descriptors: Play, Video Games, Computer Simulation, Thinking Skills
Robert Hein – ProQuest LLC, 2020
Although researchers have shown interest in videogaming since the early 2000s, the hyper-competitive world of "esports" has received less attention. However, multi-million dollar gaming tournaments--such as the 2019 "Fortnite" World Cup--now make headlines and spark national discussion. Similarly, colleges and universities have…
Descriptors: Video Games, Athletics, Ethnography, College Students
Lubna Abdullah Alzayyat – ProQuest LLC, 2024
Leisure activities are important in assisting individuals with autism spectrum disorder (ASD) to build relationships, learn to behave socially appropriately, and acquire new interests--competences that assist in cultivating positive self-consciousness (Specht et al., 2002; Womack et al., 2011). Statistics indicate that 2.3% of 8-year-old children…
Descriptors: Arabs, Minority Group Students, Autism Spectrum Disorders, Video Games
Emihovich, Benjamin W. – ProQuest LLC, 2017
Education researchers are exploring how well-designed video games can be used to improve knowledge, skills, and abilities known as game-based learning (GBL). Current American students are not receiving adequate exposure to authentic ill-structured problem-solving scenarios in their classrooms, and schools need to address the acquisition of…
Descriptors: Undergraduate Students, Problem Solving, Skill Development, Video Games
Fadjo, Cameron Lawrence – ProQuest LLC, 2012
Two studies were conducted to examine the use of grounded embodied pedagogy, construction of Imaginary Worlds (Study 1), and context of instructional materials (Study 2) for developing learners' Computational Thinking (CT) Skills and Concept knowledge during the construction of digital artifacts using Scratch, a block-based programming…
Descriptors: Computation, Thinking Skills, Concept Formation, Instruction