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Laurel Grigg Mason – ProQuest LLC, 2024
Undergraduate Research (UR) is a high-impact practice that results in positive outcomes for participants, such as improved academic skills and intellectual development as well as higher graduation rates and graduate school attendance. This research project compares the UR participation patterns of students with learning disabilities (LD) and their…
Descriptors: Undergraduate Study, Students with Disabilities, Learning Disabilities, Student Research
Matthew Dorsch – ProQuest LLC, 2024
The shift to online learning management systems such as Canvas seemed to assume students would become more independent and self-regulated, yet little research has been conducted in this area, especially with school-age students. This study examined the ways middle school students engaged with an online learning management system (LMS) and their…
Descriptors: Executive Function, Middle School Students, Digital Literacy, Influence of Technology
Karayazi Ozsayin, Seda – ProQuest LLC, 2017
This study examined the effects of anaphoric pronouns presented via computer screen on the reading comprehension of four children with Autism Spectrum Disorder (ASD). Stories from the education.com website were used to collect data. The students' responses to reading comprehension questions during baseline, treatment, and follow-up sessions were…
Descriptors: Reading Improvement, Reading Instruction, Reading Comprehension, Pervasive Developmental Disorders
Hsiao, I-Han – ProQuest LLC, 2012
A large number of educational resources is now made available on the Web to support both regular classroom learning and online learning. However, the abundance of available content produced at least two problems: how to help students to find the most appropriate resources and how to engage them into using these resources and benefit from them.…
Descriptors: Electronic Learning, Navigation (Information Systems), Individualized Instruction, Socialization
King, Laurel A. – ProQuest LLC, 2009
Understanding the user and customizing the interface to augment cognition and usability are goals of human computer interaction research and design. Yet, little is known about the influence of individual visual-verbal information presentation preferences on visual navigation and screen element usage. If consistent differences in visual navigation…
Descriptors: Eye Movements, Computer Assisted Instruction, Usability, Computer Interfaces