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Bradley, Teri A. – ProQuest LLC, 2018
The purpose of implementing educational reform is to improve the academic achievement and social skills of graduating students, but evaluating the benefits of a particular instructional method or curriculum design can be complicated. In an online and problem-based learning environment that allows students to choose content and assessment projects…
Descriptors: Middle School Students, Problem Based Learning, Student Experience, Electronic Learning
Miller, Kurtis D. – ProQuest LLC, 2017
Higher education in science, technology, engineering, and math (STEM) faces a number of challenges. There are many calls for STEM education to make significant changes moving forward, including calls for competency-based learning and greater integration of the humanities. These efforts require systemic change. Systemic change has significant…
Descriptors: Ambiguity (Context), Educational Change, Competency Based Education, Communication Research
Bigenho, Christopher William – ProQuest LLC, 2011
The rapid growth of online and blended learning environments in both higher education and K-12, along with the development of innovative game based, narrative driven, problem-based learning (PBL) systems known as Alternate Reality Games (AltRG), has led to the need to understand student's abilities to self-regulate their learning behaviors…
Descriptors: Electronic Learning, Blended Learning, Problem Based Learning, Educational Games