Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 3 |
Descriptor
Source
ProQuest LLC | 3 |
Publication Type
Dissertations/Theses -… | 3 |
Education Level
Junior High Schools | 1 |
Middle Schools | 1 |
Secondary Education | 1 |
Two Year Colleges | 1 |
Audience
Location
Indiana | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Bradley, Teri A. – ProQuest LLC, 2018
The purpose of implementing educational reform is to improve the academic achievement and social skills of graduating students, but evaluating the benefits of a particular instructional method or curriculum design can be complicated. In an online and problem-based learning environment that allows students to choose content and assessment projects…
Descriptors: Middle School Students, Problem Based Learning, Student Experience, Electronic Learning
Miller, Kurtis D. – ProQuest LLC, 2017
Higher education in science, technology, engineering, and math (STEM) faces a number of challenges. There are many calls for STEM education to make significant changes moving forward, including calls for competency-based learning and greater integration of the humanities. These efforts require systemic change. Systemic change has significant…
Descriptors: Ambiguity (Context), Educational Change, Competency Based Education, Communication Research
Bigenho, Christopher William – ProQuest LLC, 2011
The rapid growth of online and blended learning environments in both higher education and K-12, along with the development of innovative game based, narrative driven, problem-based learning (PBL) systems known as Alternate Reality Games (AltRG), has led to the need to understand student's abilities to self-regulate their learning behaviors…
Descriptors: Electronic Learning, Blended Learning, Problem Based Learning, Educational Games