NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 10 results Save | Export
Harrison, Joshua David – ProQuest LLC, 2023
In response to decreasing motivation in high school math classrooms, teachers are transforming classrooms with various instructional techniques. Traditional math instruction relies on direct instruction and memorization of content, processes, and skills. Teachers are transitioning to more constructivist student-led approaches. Utilizing multiple…
Descriptors: Mathematics Instruction, Student Motivation, Problem Based Learning, Flipped Classroom
Marshall S. Pike – ProQuest LLC, 2024
The projected number of engineering professionals will increase in the next decade. Implementing instructional technology to support engineering students in creating design solutions to authentic problems may lead to a more significant number of engineering graduates. The problem is knowing the extent to which parametric 3-dimensional…
Descriptors: Computer Assisted Design, Computer Software, High School Students, Engineering Education
Nayrie Smith – ProQuest LLC, 2021
Adult learners are returning to school to acquire and enhance workplace essential skills needed to meet changing job market expectations. Adequately preparing adult learners for the workforce necessitates understanding their views and experiences. The problem explored in this study was the lack of research regarding business school stakeholders'…
Descriptors: Community Colleges, Job Skills, Adult Learning, Labor Force Development
Deanna Eble Mayers – ProQuest LLC, 2021
Innovative technologies are being created, and individuals and companies are embracing and using emerging technology to customize all aspects of their lives and businesses, including learning spaces. Today's learners demand authentic, meaningful learning experiences in real-world settings (Cook & Artino, 2016; Garcia-Cabrero et al., 2018;…
Descriptors: Electronic Learning, Individualized Instruction, Problem Based Learning, Learner Engagement
Bradley, Teri A. – ProQuest LLC, 2018
The purpose of implementing educational reform is to improve the academic achievement and social skills of graduating students, but evaluating the benefits of a particular instructional method or curriculum design can be complicated. In an online and problem-based learning environment that allows students to choose content and assessment projects…
Descriptors: Middle School Students, Problem Based Learning, Student Experience, Electronic Learning
Primm, Barbara R. – ProQuest LLC, 2019
This study investigated the relationship between problem-based learning, motivation and engagement (as measured by the Motivational and Attitudinal scale) self-directedness, and academic achievement of technical students enrolled in general studies courses at a Midwestern technical college. intended purpose for the study was to identify if tactile…
Descriptors: Problem Based Learning, Technical Institutes, Two Year College Students, Student Motivation
Chen, Qian – ProQuest LLC, 2019
This descriptive and exploratory case study focused on a specific Content-Based Language Teaching (CBLT) curriculum within the context of higher education in China. The researcher investigated the rationale behind the current design and students' and teachers' perceptions about the curriculum, as well as, their perceived motivations and challenges…
Descriptors: Foreign Countries, Second Language Learning, Second Language Instruction, Business English
Omale, Nicholas M. – ProQuest LLC, 2010
This exploratory case study examines how three media attributes in 3-D MUVEs--avatars, 3-D spaces and bubble dialogue boxes--affect interaction in an online problem-based learning (PBL) activity. The study participants were eleven undergraduate students enrolled in a 200-level, three-credit-hour technology integration course at a Midwestern…
Descriptors: Undergraduate Students, Computer Assisted Instruction, Technology Integration, Problem Based Learning
Velez-Rubio, Miguel – ProQuest LLC, 2013
Teaching computer programming to freshmen students in Computer Sciences and other Information Technology areas has been identified as a complex activity. Different approaches have been studied looking for the best one that could help to improve this teaching process. A proposed approach was implemented which is based in the language immersion…
Descriptors: Introductory Courses, Programming, Improvement, Teacher Improvement
Bigenho, Christopher William – ProQuest LLC, 2011
The rapid growth of online and blended learning environments in both higher education and K-12, along with the development of innovative game based, narrative driven, problem-based learning (PBL) systems known as Alternate Reality Games (AltRG), has led to the need to understand student's abilities to self-regulate their learning behaviors…
Descriptors: Electronic Learning, Blended Learning, Problem Based Learning, Educational Games