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Ryan L. Schaaf – ProQuest LLC, 2024
This study explored the impact of Digital Game-Based Learning (DGBL) on focus, engagement, and time-on-task learning behaviors among 8- to 10-year-old students. Grounded in Csikszentmihalyi's Theory of Flow, the study utilized a quantitative experimental design to compare DGBL experiences with alternative instructional strategies through learner…
Descriptors: Game Based Learning, Technology Uses in Education, Time on Task, Student Behavior
Wenhui Zhang – ProQuest LLC, 2023
Through two presented experiments, I investigated the relationship between the development of non-arbitrary relational control on (a) degree of incidental acquisition of both the listener and speaker components of naming (Inc-BiN), (b) arbitrary derived relations, and (c) joint attention for children diagnosed with autism spectrum disorder (ASD).…
Descriptors: Teaching Methods, Teacher Student Relationship, Language Acquisition, Vocabulary Development
Dong Jin Kim – ProQuest LLC, 2024
Research on language learners' attention suggests that manipulating attention is beneficial in the language learning process as it facilitates the "noticing" of specific linguistic aspects. The current study investigated the effects of directing learners' attention to segments and prosody in English phonetic training. Korean learners of…
Descriptors: Intonation, Suprasegmentals, English (Second Language), Second Language Learning
Jingwan Tang – ProQuest LLC, 2023
This study aims to explore the validity of measuring joint attention through gaze coordination in computer-supported collaborative learning (CSCL) research. Gaze coordination, aligning visual attention in social contexts, aids comprehension and communication. Many CSCL researchers use gaze coordination to gauge joint attention quantitatively.…
Descriptors: Mathematics Instruction, Problem Solving, Cooperative Learning, Eye Movements
Jennifer Toop Williams – ProQuest LLC, 2020
The purpose of this qualitative descriptive study was to explore how teachers describe ways they use movement in the classroom in order to discover benefits and limitations of using movement breaks when working with SPED students in two charter schools on the East Coast of the United States. The brain-based learning theory was used to explore how…
Descriptors: Students with Disabilities, Recess Breaks, Elementary School Teachers, Grade 5
Angelic Eggert – ProQuest LLC, 2020
This qualitative study examines the use of in a one-to-one initiative at an elementary school. Digital Didactical Design serves as the framework for this research which seeks to identify the ways in which teachers are using iPads[TM], the attributes of meaningful learning present in their instruction, and the benefits, challenges, and outcomes of…
Descriptors: Computer Use, Handheld Devices, Teaching Methods, Cooperative Learning
Bigenho, Christopher William – ProQuest LLC, 2011
The rapid growth of online and blended learning environments in both higher education and K-12, along with the development of innovative game based, narrative driven, problem-based learning (PBL) systems known as Alternate Reality Games (AltRG), has led to the need to understand student's abilities to self-regulate their learning behaviors…
Descriptors: Electronic Learning, Blended Learning, Problem Based Learning, Educational Games