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Ira Woodring – ProQuest LLC, 2025
Unified Modeling Language (UML) Class Diagramming is the commonly accepted mechanism used to describe relationships between software components. In addition, it is an essential educational tool that is used to convey the structure of software and the patterns of software design to students. Unfortunately, UML is a visual-only mechanism and…
Descriptors: Computer Software, Visual Aids, Audio Equipment, Visual Impairments
Sequeira Cesar de Oliveira, Juliana – ProQuest LLC, 2023
The present study sought to evaluate trial designs and training designs that are commonly used in popular commercially available computer-assisted language-learning (CALL) programs. The first two experiments (Experiment 1a and 1b) compared the effects of passive viewing and active student response methods in vocabulary learning. Contingencies on…
Descriptors: Computer Assisted Instruction, Teaching Methods, Computer Software, Vocabulary Development
James McGibney – ProQuest LLC, 2024
This phenomenological study's objective was to review the existing initiatives for cybersecurity awareness and training that are in place for the K-12 education system throughout the United States. Every facet of life is now plagued by the potential, perceived, and real threat of cyber warfare, which includes, but is not limited to, K-12 schools…
Descriptors: Information Security, Computer Security, Crime, Kindergarten
Jenifer Butler – ProQuest LLC, 2024
As the world becomes increasingly globalized thanks, at least in part, to the ubiquity of digital technology, scholars in discourse and new media must explore the possibility of learning and composition to expand pedagogical practices and opportunities. This project uses study abroad programs and education as a test case for establishing the…
Descriptors: Intercultural Communication, Cultural Capital, Information Technology, Computer Simulation
Eric David Abrams – ProQuest LLC, 2024
ChatGPT and generative AI technologies have infiltrated our learning spaces, and, as a result, schools may be changed forever. While some educators may seek to ban the use of chatbots, motivated by a fear of the rampant plagiarism the technology might invite, I, however, write this dissertation with the intent of finding uses for AI as a…
Descriptors: Artificial Intelligence, Computer Software, Teaching Methods, English Instruction
Lahiru Ariyananda – ProQuest LLC, 2022
DEVS (Discrete Event System Specification) is a formalism that was introduced in the mid-1970s by Bernard Zeigler, for modeling and analysis of discrete event systems. DEVS is essentially a formal mathematical language for specifying complex systems through models that can be simulated and has been executed in object-oriented software, DEVSJava…
Descriptors: Active Learning, Programming, Computer Software, Computer Science Education
Malone, Mac – ProQuest LLC, 2023
We analyze the thesis that a fully immersive gamified learning platform benefits students, improving their enjoyment, time management, and performance by engaging them with the subject matter. We assert that an immersive experience centered around a true game produces better results than exercises with just a few gamified elements (e.g., points,…
Descriptors: Game Based Learning, Teaching Methods, Time Management, Learner Engagement
Anastacia S. LaCombe – ProQuest LLC, 2023
The purpose of this study was to evaluate high school students' performance in analyzing complex arguments with the support of an off-the-shelf argument mapping software, Rationale™, which provides diagramming tools with guided prompts. This study attempts to: (1) evaluate the quality of student's argument maps in terms of structural…
Descriptors: Critical Thinking, Thinking Skills, Academic Achievement, Computer Software
Stefanie L. McKoy – ProQuest LLC, 2023
This phenomenographic study investigates how student teachers use TikTok to discover, analyze, evaluate, and adopt classroom management information and strategies. Student teachers often struggle with classroom management regarding student behavior, classroom environment, and instruction. To address these concerns, they turn to traditional print,…
Descriptors: Social Media, Computer Software, Teaching Methods, Video Technology
Jose J. Jaramillo – ProQuest LLC, 2024
The purpose of my study was to determine the effectiveness of using dynamic geometry software while exploring the properties of quadrilaterals. Dynamic geometry software can be effective if used properly in the exploration process as students construct their own knowledge through constructivism. Students were given the Van Hiele Test as a pretest…
Descriptors: Mathematics Instruction, Geometry, Computer Software, Teaching Methods
Alexander Card – ProQuest LLC, 2022
One approach to teaching game design to students with a wide variety of disciplinary backgrounds is through team game projects that span multiple weeks, up to an entire term. However, open-ended, creative projects introduce a gamut of challenges to novice programmers. My goal is to assist game design students with the planning stage of their…
Descriptors: Computer Science Education, Programming, Scaffolding (Teaching Technique), Teaching Methods
Amy Kathryn Kassel – ProQuest LLC, 2022
Mathematical cognitive technology tools, such as Desmos, have the capacity to provide rich mathematical experiences for students (Bos, 2009; Dick & Hollebrands, 2011). To maximize the benefits of MCTs, teachers must believe the technology will help students understand mathematics and be skilled at using the technology (Doerr & Zangor,…
Descriptors: Professional Development, Educational Technology, Technology Uses in Education, Technology Integration
Rebecca Davis Kelly – ProQuest LLC, 2024
Graphic design students no longer need to attend institutions of higher education (IHE) to gain entry-level skills for a variety of design related areas with the rise of new learning platforms like YouTube, edX, etc. A recent series of studies found that 70% of respondents (working designers) reported learning their craft online. This study…
Descriptors: Shared Resources and Services, Graphic Arts, Teaching Methods, Conventional Instruction
Jill Manczka – ProQuest LLC, 2024
Throughout history, artificial intelligence (AI) has impacted various aspects of human life and professional industries, including the field of education, by mimicking human behaviors and tasks to increase productivity and efficiency (Grudin et al., 2023; Haenlein & Kaplan, 2019). Generative AI is a form of AI using deep learning to quickly…
Descriptors: Teacher Attitudes, Artificial Intelligence, Computer Software, Technology Uses in Education
Stephen Russell Mallory – ProQuest LLC, 2021
This dissertation examines how analog and digital history games complicate and challenge the dominant discourse of teaching American History through Texas state high school-focused texts and these texts complicity in suppressing non-normative histories. These histories are formed at the intersection of political, social, and cultural power…
Descriptors: History Instruction, Teaching Methods, Thinking Skills, Educational Games