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Showing 1 to 15 of 845 results Save | Export
Ottenad, Autumn H. – ProQuest LLC, 2023
This research endeavors to investigate the factors that influence satisfaction with online learning among secondary students in hybrid or blended environments in the United States. With a focus on social-emotional learning and digital citizenship, the study begins the exploration and the impact of teacher interactions, teaching presence,…
Descriptors: Predictor Variables, Secondary School Students, Student Satisfaction, Electronic Learning
Paul A. Hadjipieris – ProQuest LLC, 2024
Professors in higher education are responsible for teaching diverse student populations complex material. Further, many instructors have yet to have specific pedagogical training on how to build and deliver equity-minded courses using a technology-enhanced curriculum. Consequently, the COVID-19 global pandemic has caused disruptions to educational…
Descriptors: Blended Learning, Curriculum Design, Student Experience, Equal Education
Jessica Lynn Pic – ProQuest LLC, 2024
This study employed qualitative research methods to conduct an in-depth learner needs analysis of the learning motivations, needs, and preferences of first-time fathers in the perinatal period. Occurring within the informed exploration phase of a Design-Based Research approach, the study aimed to understand the unique learning experiences of…
Descriptors: Technology Uses in Education, Fathers, Parent Education, Pregnancy
Heffner, Jessica – ProQuest LLC, 2023
This dissertation describes the literate practices and layered technological strategies writers utilize in creating professional documents, particularly the literate activities, interaction with technologies and multimodal texts of senior writers in a workplace where many types of texts are produced and distributed as participants plan, manage,…
Descriptors: Adult Literacy, Writing (Composition), Multimedia Materials, Volunteers
Michael Emerson Newton – ProQuest LLC, 2024
The landscape of globalization, technological advancements, and dynamic business environments underscores the importance of organizational training and development needs and opportunities. There is a growing demand for ongoing education and skills enhancement in the workplace to keep pace with the rapid changes in technology, processes, and…
Descriptors: Electronic Learning, Nonprofit Organizations, Instructional Effectiveness, Job Training
Jason Webb – ProQuest LLC, 2024
The goal of this qualitative study was to answer the question: How do educators make sense of learning in virtual reality? This study utilized multimedia learning theory and cognitive load theory to explore how educators understand virtual reality in education. Pre- and post-interviews as well as a VR experience were conducted with 13 educators…
Descriptors: Electronic Learning, Computer Simulation, Technology Uses in Education, Multimedia Instruction
Long He – ProQuest LLC, 2023
Achieving an in-depth understanding of unfamiliar science concepts has been found to be difficult when learners can not index science language to relevant sensorimotor experiences. Ongoing research in embodied cognition highlights the importance of relevant sensorimotor experiences in understanding and learning new information. Aiming to foster…
Descriptors: Computer Simulation, Learning Activities, Instructional Design, Instructional Effectiveness
Frank Liu – ProQuest LLC, 2024
Virtual reality (VR) provides significant opportunities for students to experience immersive education. In VR, students can travel to the international space station, or go through a science experiment at home. However, the current tactile feedback provided by these systems do not feel real. Controllers do not provide the same tactile feedback…
Descriptors: Learning Experience, Computer Simulation, Equipment, Manipulative Materials
LueCrecy Ragan – ProQuest LLC, 2024
Technology use, education technology, and innovations continue to grow in the 21st century. Information is abundant, and it can be challenging to process and decipher. Students are deficient in critical thinking and experience negative effects from the overuse of technology. Liberal education philosophy focuses on building critical thinking and…
Descriptors: Technology Uses in Education, Liberal Arts, Phenomenology, Critical Thinking
Aimee L. Vander Feen – ProQuest LLC, 2024
This study explored the concept of phygital within enrollment management, examining its transformative impact on the student journey. Phygital, a blend of physical and digital experiences, serves as a focal point of this research in addressing a notable gap in existing literature. This research involved a two-phase exploratory qualitative study…
Descriptors: Enrollment Management, Electronic Learning, In Person Learning, Technology Uses in Education
Sanjana Gautam – ProQuest LLC, 2024
Adaptive learning systems aim to emulate how skilled educators provide every student with the best possible learning experience. We investigate how these systems might be enriched by incorporating activities and indicators of social learning, which focus on the influences of learners' social context and interactions. This doctoral research aims to…
Descriptors: Intelligent Tutoring Systems, Artificial Intelligence, Computer Software, Rating Scales
Maria Diez-Ortega – ProQuest LLC, 2023
Research in digital game-based language learning (DGBLL) has shown support for the use of games to develop linguistic knowledge and social skills in the second language (L2) classroom (Cornillie et al., 2012c; Reinhardt, 2019; Sykes & Reinhardt, 2013). Digital games often align with the definition of tasks, but not many have been intentionally…
Descriptors: Game Based Learning, Second Language Learning, Video Games, Technology Uses in Education
Sasha Ruffins – ProQuest LLC, 2023
The effect of gamified elements among adult learners in online post-secondary education classrooms is essential to determining the needs of each learner and if they vary from generation to generation and affect their playful experience and academic success. The gap in research exists as this is yet to be determined. The research questions tested…
Descriptors: Gamification, Electronic Learning, Play, Generational Differences
Sung, Hanall – ProQuest LLC, 2023
While the challenges of collecting multiple streams of digital trace data are diminishing with the help of the rapid development of learning technologies, the challenges of analyzing and understanding multimodal interactions remain substantial. Diverse multimodal data sources, such as digital tool use, speech, gesture, and more, can make it…
Descriptors: STEM Education, Teaching Methods, Learning Processes, Cooperative Learning
Bander Ayed Allogmany – ProQuest LLC, 2023
Advances in data analytics and intelligent technologies are enabling smart learning environments that promote personalized learning. Personalized learning systems where learners engage with information in a manner tailored to their unique needs, goals, and abilities have garnered significant academic research attention. If students can achieve…
Descriptors: Individualized Instruction, Learning Management Systems, Artificial Intelligence, Technology Uses in Education
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