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Nancy Spear Owen – ProQuest LLC, 2022
The COVID pandemic led to a sudden expansion of telehealth in the delivery of nursing services. At the same time, nursing education was forced to extend clinical learning to online approaches. However, telehealth clinical experiences are limited in the nursing curricula of entry-level programs. Nursing simulation is an educational activity that…
Descriptors: Videoconferencing, Access to Health Care, Medicine, Telecommunications
Philippe Meister – ProQuest LLC, 2022
Objective. The objective of this work was to apply the capabilities of augmented reality (AR) to improve how general aviation student pilots learn about weather and learn to make weather-related decisions. Background. A pilot's level of weather experience is a strong indicator of their ability to make safe weather-related decisions. However, the…
Descriptors: Computer Simulation, Aviation Education, Aviation Technology, Weather
Silvana Domaz – ProQuest LLC, 2020
In the last decade, the educational field, in general, has experienced increasing interest in applying augmented reality (AR) for educational purposes. Studies have shown that when AR is effectively applied in education, it can increase students' learning interest and concentration (Zhang et al., 2014), reduce cognitive overload (Bower et al.,…
Descriptors: Computer Simulation, Educational Technology, Peer Relationship, Interpersonal Communication
Drury Stotz, Megan – ProQuest LLC, 2018
Augmented reality (AR) and mobile devices show promise for promoting mathematics practices and an increase in perseverance. Using an experimental pre-/posttest comparable condition group design, this study investigated (a) whether differences exist in students' number sense outcome scores based upon the type of board game they played with…
Descriptors: Computer Simulation, Telecommunications, Handheld Devices, Mathematics Instruction
Bowen, Mary Michelle – ProQuest LLC, 2018
The introduction of low-cost hand-held devices has provided K-12 educators with the opportunity to teach using virtual reality (VR). However, the efficacy of VR in K-12 classrooms for teaching and learning has not been established. Therefore, the purpose of this quasi-experimental study was to examine the influence of virtual reality field trips…
Descriptors: Computer Simulation, Student Motivation, Academic Achievement, Middle School Students
Bergo, Rolv Alexander – ProQuest LLC, 2013
Technology development is moving rapidly and our dependence on information services is growing. Building a broadband infrastructure that can support future demand and change is therefore critical to social, political, economic and technological developments. It is often up to local policy makers to find the best solutions to support this demand…
Descriptors: Delphi Technique, Computer Simulation, Computer Software, Prediction
Boggs, James D. – ProQuest LLC, 2013
First responders are continuously moving at an incident site and this movement requires them to access Service-Oriented Architecture services, such as a Web Map Service, via mobile wireless networks. First responders from inside a building often have problems in communicating to devices outside that building due to propagation obstacles. Dynamic…
Descriptors: Geographic Information Systems, Geographic Location, Computer Software, Computer Simulation
Conley, Quincy – ProQuest LLC, 2013
Statistics is taught at every level of education, yet teachers often have to assume their students have no knowledge of statistics and start from scratch each time they set out to teach statistics. The motivation for this experimental study comes from interest in exploring educational applications of augmented reality (AR) delivered via mobile…
Descriptors: Statistics, Mathematics Instruction, Simulated Environment, Computer Simulation
Elford, Martha Denton – ProQuest LLC, 2013
This study analyzes the effects of real-time feedback on teacher behavior in an augmented reality simulation environment. Real-time feedback prompts teachers to deliver behavior-specific praise to students in the TeachLivE KU Lab as an evidence-based practice known to decrease disruptive behavior in inclusive classrooms. All educators face the…
Descriptors: Secondary School Teachers, Secondary School Students, Student Behavior, Behavior Problems