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Malone, Mac – ProQuest LLC, 2023
We analyze the thesis that a fully immersive gamified learning platform benefits students, improving their enjoyment, time management, and performance by engaging them with the subject matter. We assert that an immersive experience centered around a true game produces better results than exercises with just a few gamified elements (e.g., points,…
Descriptors: Game Based Learning, Teaching Methods, Time Management, Learner Engagement
Kandice Kaye Rowe – ProQuest LLC, 2022
The purpose of this research was to gain, from the academic advisor's perspective, an understanding of what technologies are being used in advising practices, the effectiveness of these technologies, and advisors' perceptions of quality advising set forth by the Council for the Advancement of Standards in Higher Education. A qualitative…
Descriptors: Academic Advising, Teacher Education Programs, Phenomenology, Academic Standards
Tanya M. Tercero – ProQuest LLC, 2020
The purpose of this dissertation is to provide an adapted framework for developing self-efficacy in designing and teaching online academic writing courses for international students for whom English is an additional language; this framework, based on Casanave's (2017) three broad categories for decision-making in teaching second language writing…
Descriptors: Second Language Learning, Second Language Instruction, Writing Instruction, Multilingualism