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Jason Wolfgang Woodworth – ProQuest LLC, 2023
Virtual reality can be used to enhance education, especially in the remote context. Cross-reality interfaces can be useful for users who wish to access shared virtual spaces from different devices. Emotion recognition can then be used to supplement the lost non-verbal cues and allow teachers to address students in need. We introduce several types…
Descriptors: Computer Simulation, Stimuli, Psychological Patterns, Educational Improvement
Timothy P. Negron – ProQuest LLC, 2022
Classroom management has many challenges, but when the class is held in a computer lab, even more challenges surface. The obstruction of the line-of-sight between the instructor and the students makes it difficult to monitor student behavior, attention, facial expressions or other non-verbal cues. Also, while the computer is a powerful machine,…
Descriptors: Attention, Educational Environment, Computers, Classroom Techniques
Comer, Joshua – ProQuest LLC, 2015
Whether as status notifications in news feeds or interactive prompts in online video services, updates punctuate the background routines of media by bringing a variety of changes to the attention of users. In this dissertation I argue that updates rationalize media change by making previously obscure actions of users and movements of technologies…
Descriptors: Video Technology, Investigations, Information Technology, Social Networks
Dugan, Therese E. – ProQuest LLC, 2012
Digital media is a broad concept that includes everything from movies to video games to websites. These media are cultural norms for young people, becoming part of their identity as they use and create content. In this dissertation I discuss the observed diversity of interactions that children from infancy through kindergarten have with digital…
Descriptors: Early Childhood Education, Electronic Learning, Television, Films