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David Wesley Woolverton – ProQuest LLC, 2024
As virtual reality (VR) becomes more commonly used in education, it is important to understand the technology's weakness and mitigate any potential negative effects on student success. One adverse side-effect of VR use is simulation-induced motion sickness, known in the context of VR as VR sickness. Previous research by Howard and Van Zandt (2021)…
Descriptors: Computer Simulation, Educational Technology, Fear, Correlation
Haotian Yang – ProQuest LLC, 2024
This study explores the relationship between perceived authenticity and cognitive engagement within authentic learning environments, a topic that has garnered increasing attention in educational research and practice. While previous studies have linked authenticity and engagement to improved academic outcomes, there remains a gap in understanding…
Descriptors: Biofeedback, Learner Engagement, Cognitive Processes, Authentic Learning
Dana George Trottier – ProQuest LLC, 2024
This multilevel mixed methods investigation examines the experiences of developing self-evaluation skills for simulation fellows in an interprofessional simulation fellowship program. Interprofessional fellows (N = 12) and faculty (N = 4) engaged in a three-phase study using video-assisted learning tools to explore the differences in…
Descriptors: Self Evaluation (Individuals), Evaluation Methods, Skill Development, Interprofessional Relationship
Jason Wolfgang Woodworth – ProQuest LLC, 2023
Virtual reality can be used to enhance education, especially in the remote context. Cross-reality interfaces can be useful for users who wish to access shared virtual spaces from different devices. Emotion recognition can then be used to supplement the lost non-verbal cues and allow teachers to address students in need. We introduce several types…
Descriptors: Computer Simulation, Stimuli, Psychological Patterns, Educational Improvement
Kelley Burger – ProQuest LLC, 2023
Virtual environments (VE) and virtual reality (VR) through head-mounted displays (HMD) have been used to test and train eye-hand coordination skills in a way that is more immersive than traditional 2D video training. As this technology continues to evolve, researchers have sought to determine the degree to which these new technologies can augment…
Descriptors: Perceptual Motor Coordination, Training, Computer Simulation, Technology Uses in Education
Sean McLaughlin – ProQuest LLC, 2023
Classroom engagement is critical to academic success for high school students (Marks, 2000). Increasing student classroom engagement can improve academic performance and student self-confidence (Reeve, 2013). This study aims to determine how student classroom engagement is impacted by the use of immersive virtual reality (VR) video. This study…
Descriptors: Learner Engagement, High School Students, Video Technology, Computer Simulation
Carly Leannah – ProQuest LLC, 2024
Embodied cognition posits that physical interactions with the environment play a crucial role in learning, including complex, abstract concepts in STEM disciplines. This is relevant for deaf and hard-of-hearing (DHH) learners who often utilize sign language, which is a naturally embodied, visuospatial mode of communication. My dissertation…
Descriptors: Deafness, American Sign Language, STEM Education, Computer Simulation
Samantha Marie Norton – ProQuest LLC, 2024
This dissertation used three independent studies to evaluate learning adaptations, techniques, and tools in response to COVID-19. Study 1 provides a personal narrative about COVID-10 and school closures. The first-hand reflection explores technologies used for remote education and how the technologies can improve learning experiences. Study 2 is a…
Descriptors: Distance Education, Educational Practices, Educational Trends, Futures (of Society)
Cheryl M. Miller – ProQuest LLC, 2021
Best practices for video-assisted debriefing (VAD) technology use cannot be developed because the characteristics of VAD that lead to successful debriefing have not been identified. The purpose of this qualitative, multiple-case study with embedded units sought to employ observation, participant interviews, and documentation review in exploring…
Descriptors: Video Technology, Technology Uses in Education, Medical Education, Hospitals
Samantha Nemchek Scott – ProQuest LLC, 2024
Collaboration is an essential skill for a special education teacher's (SETs) success in developing individualized education programs (IEPs) to ensure that students with disabilities have access to equal educational opportunities. Collaboration occurs when members of an inclusive learning community work together as equals to meet a student's…
Descriptors: Computer Simulation, Cooperation, Knowledge Level, Teacher Characteristics
Kimberlee-Ann Bridges – ProQuest LLC, 2022
The use of simulation has increased due to the shortage of clinical sites and nursing faculty. Patient acuity and privacy laws have contributed to the increase. Research science in simulation is established in the areas of scenario execution and with the debriefing phases. However, prebriefing is an understudied phase of the simulation.…
Descriptors: Nursing Education, Nursing Students, Simulation, Vignettes
Nicole M. Wild – ProQuest LLC, 2022
Background/Significance: Self-confidence and self-efficacy among undergraduate nursing students in a simulation are necessary components of measurement within the curriculum. Exploring strategies to improve clinical competence, self-confidence, and knowledge is essential. Local Problem: Currently, faculty within a small faith-based University…
Descriptors: Feedback (Response), Video Technology, Simulation, Clinical Experience
Allen M. Mathende – ProQuest LLC, 2021
Field experiences are regarded as the most effective way to prepare future teachers to be ready for the complexity and challenges found in the teaching profession (Phillion et al., 2005). Ill-prepared teachers may fail to gain fully from field experiences if they are not well prepared or do not value the activity as an out of class task (Hixon…
Descriptors: Preservice Teachers, Computer Simulation, Experiential Learning, Video Technology
Amy Denise Parker – ProQuest LLC, 2022
Physical therapy students often have difficulty with the complexities of physical therapy practice. A lack of clinical reasoning skills is most likely the basis of the problem. Physical therapy education programs must foster clinical reasoning development through educational activities that prepare physical therapy students for competent clinical…
Descriptors: Simulation, Video Technology, Health Sciences, Thinking Skills
Ghada Omer Attia; Zhyan Sairany; Jefferson Treacy – ProQuest LLC, 2021
Virtual Learning Environments (VLEs) have been undergoing a quantum leap in foreign language training applications. Department of Defense (DoD) military and civilian linguists have traditionally been reluctant to speak the target language in Defense Language Institute (DLI) and National Cryptologic School (NCS) language enhancement classes. This…
Descriptors: Second Language Learning, Second Language Programs, Computer Simulation, Teaching Methods